Cleric
Base Class: Cleric

Gods of the Sea and the creatures of the Deep watch over the those who respect the sea. These deities work in mysterious ways, often giving gifts to take them away like the foley of the breeze. Death is an ever prevalent part of life on the sea, the afterlife is closely intertwined with the deep cold depths where you get your powers. 

Domain Spell

CLERIC LEVEL SPELLS
1st baneentangle
3rd vampiric touchray of enfeeblement
5th tidal wavewall of water
7th blightblack tentacles
9th cloudkillenervation

Disciple of The Sea

Also starting at 1st level, your spells from the school on Conjunction are more effective. Whenever you use a spell of 1st level or higher that has a saving throw add your wisdom Modifier to the DC saving throw.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with medium armor and firearms.

Channel Divinity: Harness Divine Power

Starting at 2nd level You can expand a use of your Channel Divinity to fuel your spells. As a bonus action, you can touch your holy symbol, utter a prayer, and regain one first level spell slot.

Channel Divinity: Curse of the Dead

Starting at 2nd level, you can use your Channel Divinity to mark another creature for death.

As an action, you choose one creature you can touch, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with a melee attack, the attack does an extra 1d6 narcotic damage and the attacker gains that damage in hit points.

Smite of the Sea

At 4th level, you gain the ability to call upon the Gods of the sea and your weapon strikes with a force infused with the power of the ocean. Once during each combat when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 8th level, the extra damage increases to 2d8 and 3d8 at 14th

Master of the Ocean

Beginning at 6th level, the spells you cast that deal with water on others those creatures also take 1d8 acid damage. Plus 1d8 at 14th level.

Curse of the Sea

Starting at 17th level, you can seize control of the dead. When an enemy you can see dies within 60 feet of you, you can reanimate it with 2d8+7 hit points. You can use this feature only if you aren’t incapacitated. Once you use it, you can’t do so again until the start of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2019 3:29:03 PM
68
4
0.0.1
Coming Soon
3/31/2022 5:12:36 AM
321
38
1.1.3-UA
Coming Soon

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