Ranger
Base Class: Ranger

Also called Weave Walkers, although your appearance doesn’t change. You change within, over time the weave from the ley lines flow in you. Slowing the time you age. Weave Walker's have an increased facility for tapping into any ley line, but they also learn to bind themselves to a specific ley line. While other spellcasters must be within a ley line’s area of influence to use it, the Weave Walker becomes a tributary of his or her chosen river of power, capable of siphoning its power anywhere. Additionally, you can sense the presence of nearby ley lines. As an action, you can discern the distance to the closest ley line within 1 mile, as well as the direction to every ley line within 1 mile.

Words of the Arcane

At 3rd level, you learn a short magical phrase that identifies you as a Weave Walker. Although anyone can speak this phrase, only a Weave Walker can issue the magical trigger that makes the phrase something beyond a few arcane words. Anyone that hear this phrase has a friendly attitude toward you. Additionally, you gain proficiency in arcana.

Touched by the Weave

At 3rd level you learn two cantrips of your choice from the Druid, or Wizard spell list. The chosen cantrips count as Ranger spells for you but don’t count against the number of spells you know.
Additionally, you gain advantage on Wisdom (Perception) checks, and gain proficiency in Wisdom saves.

Channel Elements

Starting at 7th level, you can channel the elements of nature and arcane through your attacks using weapons. When you make a weapon attack ( Melee or Ranged ), you can expend a 1st level spell slot to enchant the attack. If you hit, the attack cause 2d8 extra cold, fire, or lightning damage of your choice. This extra damage increase by 1d8 for each level of the spell slot higher than 1st, to a maximum of 5d8. You can do this a number of times per long rest. Equal to 1+ your Wisdom modifier.

Arcane Blessing

At 11th level, you can beg the weave. As a bonus action, you become blessed for 1 minute. While blessed this way, you can roll a d4 and add the number rolled to any attack roll or saving throw you make for the duration. If you use this feature while within 1 mile of a ley line, the duration is 1 hour instead.
Once you use this feature, you can’t use it again until you finish a long rest.

The Weave's Grace

Starting at 15th level, the connection with the weave changes you completely. Your life span changes, you age at a slower rate and can live to be a 750 years old.
Additionally, you don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. After resting is this way, you gain the same benefits as 8 hours of sleep. You also gain advantage on saving throws against being charmed, and magic can’t put you to sleep. And you gain the ability to cast two spell from the Druid, Ranger, or Wizard class spell list, up to the level you can cast. These spells count as Ranger spells for you but don’t count against the number of spells you know.

Druidic Student Image

Comments

Posts Quoted:
Reply
Clear All Quotes