Base Class: Warlock
Some elementals have great power that they are willing to share with mortal for a price. Examples of patrons include archomentals and other powerful elementals.
Elemental Patron
When you pick this subclass you gain spells based on your elemental patron. The following spells are added to the warlock spell list for you. You also learn the language associated with the element.
Air Elemental(Auran)
| Spell Level | Spells |
|---|---|
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Cantrip |
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1st |
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2nd |
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3rd |
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Earth Elemental(Terran)
| SPELL LEVEL | SPELLS |
|---|---|
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Cantrip |
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1st |
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2nd |
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3rd |
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Fire Elemental(Ignan)
| SPELL LEVEL | SPELLS |
|---|---|
|
Cantrip |
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1st |
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2nd |
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3rd |
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Water Elemental(Aquan)
| SPELL LEVEL | SPELLS |
|---|---|
|
Cantrip |
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1st |
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2nd |
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3rd |
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Air Elemental
Your patron is from the Elemental Plane of Air
Earth Elemental
Your patron is from the Elemental Plane of Earth
Fire Elemental
Your patron is from the Elemental Plane of Fire
Water Elemental
Your patron is from the Elemental Plane of Water
Elemental Power
Depending on your elemental patron you gain a buff that is derived from their element.
- Air Elemental - Any fall damage you take is halved
- Earth Elemental - You are unaffected by difficult terrain caused by ground
- Fire Elemental - You see dim light like bright light
- Water Elemental - You can breathe under water
Power of the Planes
When you reach 6th level you gain an ability based on your patron's element.
- Perfect Whirlwind - Once per short rest you can summon a whirlwind with a 10 ft diameter, any creature within it must make a strength saving throw with the DC being your spell save DC, on a failed save it takes 2d8 plus your charisma modifier slashing damage and is pushed 5 feet away from the whirlwind, on a successful save it takes half damage and isn't pushed, the whirlwind lasts 1d4 rounds. If the creature is immune to grappled or restrained it won't be effect. Any unsecured objects within 20 ft are thrown, and unprotected flames go out.
- Earthen Slam - Once per short rest you can summon a boulder, this boulder will fall onto one target, the target must make a dexterity saving throw, on a failed save the creature takes 2d8 plus your charisma bludgeoning damage and the target is restrained and continued to take 1d8 damage per turn restrained, on a successful save they take half of that damage and aren't restrained.
- Flaming Touch - Once per short rest you can light yourself on fire, during this state you are immune to fire and any contact with you takes 1d10 fire damage, you also produce dim light around you, this lasts 1d6 turns.
- Water Whelm - Once per short rest you can summon gallons of water to attempt to restrain a single target smaller than huge, the target must make a strength saving throw or be restrained, the creature that is restrained is unable breathe, and immediately takes 2d8 plus your charisma modifier bludgeoning damage, if the target succeeds on a saving throw it takes half damage and isn't restrained. The restrain lasts 1d8 rounds.
Earthen Slam
You throw a boulders at a target.
Flaming Touch
You are ignited
Perfect Whirlwind
You summon a whirlwind.
Water Whelm
You trap a person in water.
Elemental Bless
At 10th level your patron grants you a boost in constitution, giving you resistance to poison and immunity to the poisoned condition.
Primordial Polymorph
By the time you reach 14th level you have grown enough to merge with the elements themselves, you can now polymorph into an air elemental, earth elemental, fire elemental or water elemental depending on your elemental patron, except you have the same amount of HP as your regular self and once your health drops to zero you turn back to your true form with half your HP remaining. You can still cast spells, but you can only cast three spells, including cantrips, the amount of spells resets when you return to your true form.
Previous Versions
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