Paladin
Base Class: Paladin

As old as existence itself, the Oath of Ages protect time and reality. The paladins of this oath are vigilant protectors that suss out and punish those who dare tamper with the flow of time itself. Bestowed with temporal abilities that allow them to manipulate time and space itself, these paladins are tasked to pass judgement on transgressions against the natural flow of time.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Time Spells

Paladin Level Spells
3rd Expeditious Retreat, Feather Fall
5th Augury, Blur
9th Haste, Slow
13th Death Ward, Dimension Door
17th Greater Restoration, Legend Lore

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Time Sap. You can use your Channel Divinity to steal one's "time". As an action, you force a single creature within 10 feet of you to make a Charisma saving throw. On a fail save, the creature becomes affected by the slow spell for 1 minute. The creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. This effect ends if you are incapacitated

Relentless Pursuit. You can use your Channel Divinity to bend space to press your attacks. As a Bonus Action, you mark a creature you can see within 15 feet of you. You can use your movement to teleport to the marked target. The mark lasts for 1 minute or until you are incapacitated To teleport in this way, you must be able to see the marked target.

Aura of Precognition

You magically see multiple probabilities and guide you and your allies to strike true with an attack. When an ally creature within 10 feet of you makes a weapon attack roll and misses, you can use your reaction to allow the ally to re-roll that attack adding your Charisma modifier to hit.

Rewind

Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can use your reaction to heal by 1d10 + your Paladin level hit points instead. Once you use this ability, you can’t use it again until you finish a long rest.

11th Hour

At 20th level, the Paladin can, as an action, magically bolster his or herself, as well as their allies, with the flow of time. The paladin creates an aura of 30 feet for 1 minute and all allies within this aura gains the following  

  • Allies within the aura gain the effects of the Haste.
  • Allies gain a bonus to attack rolls equal to the Paladin's Charisma Modifier.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2020 10:38:56 PM
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