Warlock
Base Class: Warlock

You have been blessed by the sun goddess Xalena herself, the epitome of righteousness and justice. She will guide you on a path to help shape the world in her image, equality and peace. However, she also will give you the tools to root out those who wish to bring nothing but disaster and destruction to the multiverse.

Expanded Spell List

Starting at level 1, Xalena lets you choose spells from the additional spells listed below. These spells are added to the warlock spell list for you.

Xalena's Power Expanded Spell Slots
SPELL LEVEL
SPELLS
Cantrip
Produce Flame
1st
Burning Hands, Cure Wounds, Healing Word
2nd
Scorching Ray, Continual Flame, Prayer of Healing
3rd
Fireball, Revivify
4th
Wall of Fire, Fire Shield
5th
Flame Strike, Greater Restoration
6th
Sunbeam, Heal
7th
Fire Storm, Regenerate
8th
Sunburst
9th
Mass Heal, Meteor Swarm

Test of Temperament

Xalena's light is channeled through you to either harm or heal. Good aligned creatures are healed, bad aligned creatures are hurt. Neutral creatures have no effect. 

Starting at level 1, you gain Xalena's divine energy to harm or heal. You have a pool of d6s equal to 1+ your warlock level which you can use as a bonus action to affect 1 creature within 60 feet of you, spending a die.

Whether you heal or deal damage depends on the target's alignment. Good-aligned creatures are healed for the dice roll and evil-aligned creatures are hurt for half the roll (rounded down). If the creature is neither of those, there is no effect.

You cannot spend more than a number of dice equal to your charisma modifier at once. (Minimum of 1) You regain all dice used after a long rest.

Xalena's Augment

Starting at level 1, Your non-fire, non-radiant spell damage becomes fire damage. You lose the ability to cast spells which are not able to be explained by fire, radiance, or celestial power (as determined by the DM).

Reassuring Presence

Starting at level 6, Xalena has granted you her presence and protection. It manifests itself as a resistance to fire and radiant damage. You also relay a greater sense of good when interacting with people, resulting in advantage on persuasion checks when speaking on behalf of the greater good (as decided by the DM).

Blessing of Xalena

At level 10, you gain the blessing of Xalena post resting. After either a short or long rest you may gain temporary hitpoints equal to your warlock level + your charisma modifier. You may choose up to 5 other creatures you can see at the end of the rest. They gain temporary hitpoints equal to half your warlock level + charisma modifier.

Sun's Light

Starting at 14th level, you become infused with the harsh light of the sun. It's radiance partially lives within you, granting a burst of energy when you need it most. When you have to make a death saving throw a the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you may stand up. Then you choose creatures within 30ft of you to receive 2d8 + Charisma modifier, and be blinded until the end of the current turn. This may only be used once per long rest.

Disciple Of Xalena Image

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