Base Class: Wizard
The magician is a subclass based on performing and using slight of hand, they specialize in anything that would amaze the mind, trickery and illusions. They can conjure animals out of hats and throw cards with magical properties.
Mesmerizing lights
When using dancing light everyone, who can see it from a distance of 100ft, but the caster has to make a wisdom save (DC is 10 + Charisma + Proficiency bonus) , if they fail they become charmed.
Card Throw
You can conjure a card and throw it doing a random effect. The card uses a spell slot and the spell slot level is equal to the amount of cards conjured.
Silent Conjure
They can cast any conjuring spell they know as a bonus action without verbal component.
Realistic Illusion
Minor illusion lasts 10 minutes. The image can create sound, light, smell, or any other sensory effect.
Performance Mastery
You become a Master at conjuring, card throwing or illusions
Conjuring - Double the range of all conjuring spell. It loses concentration and lasts twice as long. All conjure spells are treated as if they are cast at a 9th level spell slot but take up the spell slot it was casted at.
Card throwing - You can summon and thrown card as a bonus action. If you hit them with the card they have to make a wisdom save but the dc has +7 added to it. Add an additional 3 cards upon using your action/bonus action to conjure cards and attack with them.
Illusions - Major Image is treated as if they are cast at a 9th level spell slot but take up the spell slot it was casted at. They can be as big as 50ft cubed You can create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature. You also can use your bonus action instead to move the illusion. Investigation rolls have to be a nat 20 for it to be revealed as an illusion.
Card Throwing
ard throwing - You can summon and thrown card as a bonus action. If you hit them with the card they have to make a wisdom save but the dc has +7 added to it. Add an additional 3 cards upon using your action/bonus action to conjure cards and attack with them.
Conjuring
Conjuring - Double the range of all conjuring spell. It loses concentration and lasts twice as long. All conjure spells are treated as if they are cast at a 9th level spell slot but take up the spell slot it was casted at.
Illusions
Illusions - Major Image is treated as if they are cast at a 9th level spell slot but take up the spell slot it was casted at. They can be as big as 50ft cubed You can create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature. You also can use your bonus action instead to move the illusion. Investigation rolls have to be a nat 20 for it to be revealed as an illusion.
Comments