Wizard
Base Class: Wizard

Thousands of years ago sorcerers power was plentiful. Warriors learned to incorporate and bend that power to their will. These warriors known as Cosmos knights forged the blades and staves of their weapons from phenomenal cosmic power. Cosmos Knights were peerless in battle. As years went by their society crumbled and sorcerers power waned, and less Cosmic Knights were trained as the years wore on. You have picked up their legacy. You have learned a fraction of the powers that made Cosmos Knights so peerless.

fade shield

You have attuned yourself to the flow of Cosmic Power radiating from others. When you hit an enemy with your cosmic blade you may choose to gain 2d4 temporary hit points. These temporary hit points increase to 2d6 at level 5, 2d8 at level 11, and 2d10 at level 17. These temporary hit points last until you take either a short or long rest. temporary hitpionts don't stack.

Extra attack

Gratnts an extra attack when you use the attack action. does not stack with other classes extra attack

Chaotic Focus

At level 10 you've learned to channel your protections into offense. When you do damage with your Cosmic Blade or a spell you cast you may choose to lose your temporary HP to do additional damage to a single creature you're rolling damage against equal to half your lost temporary hit points (rounded down)

Fade Cloak

At level 14 you've learned to enter the ethereal plane during battle. When you're hit by an attack you may use your reaction to become completely invulnerable to damage until the start of your next turn. You cannot use this ability again until you finish a long rest.