Fighter
Base Class: Fighter

 Eldritch Power

Starting at level 3, you gain access to Warlock spells and Invocations.

Level Cantrips
Known
Spells
Known
Spell
Slots
Slot
Level
Invocations
Known
3rd 2 2 2 1st 1
4th 2 3 2 1st 1
5th 2 4 2 2nd 2
6th 2 5 2 2nd 2
7th 2 6 2 2nd 2
8th 2 7 2 2nd 2
9th 2 8 2 3rd 2
10th 2 9 2 3rd 2
11th 3 10 3 3rd 3
12th 3 11 3 4th 3
13th 3 12 3 4th 3
14th 3 12 3 4th 3
15th 3 13 3 4th 3
16th 3 13 3 5th 4
17th 3 14 4 5th 4
18th 3 14 4 5th 4
19th 3 15 4 5th 4
20th 3 15 4 5th 5

 Expanded Spell List

Eldritch Lord Expanded Spells

Spell Level Spells
1st Shield, Wrathful Smite
2nd Blur, Branding Smite
3rd Blink, Elemental Weapon
4th Phantasmal Killer, Staggering Smite
5th Banishing Smite, Cone of Cold

 

Soul Bonded Weapon

At 3rd level, you learn a ritual that creates a magical soul bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the soul bond.

Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have one bonded weapon, and can summon it at a time with your bonus action. If you attempt to bond with a second weapon, you must break the bond with the other one first.

Eldritch Invocations

At 3rd level, you gain one eldritch invocation of your choice. When you gain certain Fighter levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Eldritch Lord table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Soul Bonded Magic

Your arcane research has given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.

Cantrips

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known

At 3rd level, you know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. 

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

War Magic

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Undying Nature

Beginning at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Improved Soul Bond

Starting at 15th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.

Indestructible Life

When you reach 18th level, you partake of some of the true secrets of the Eldritch Lords. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your Fighter level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.

Once you use this feature, you can't use it again until you finish a short or long rest.

Eldritch Lord Image

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