Base Class: Fighter
Wild, exotic, and as dangerous as her whirling blades, the dervish epitomizes speed, quickness, and abandon. Her motions appear to be as random as they are graceful, but the steps of her lethal dance play our according to their own rhythm.
Dervish Dance
Starting at 3rd level, you gain the ability to become a whirling dancer of death. As part of an attack action on your turn, you can begin a Dervish Dance, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you are not wielding two light one-handed weapons. You can also dismiss the Dervish Dance at any time you choose (no action required).
While your Dervish Dance is active, you gain the following benefits:
- You gain a +2 bonus to your AC.
- Your movement doesn't provoke opportunity attacks.
- You have advantage on Dexterity (Acrobatics) checks.
- You gain proficiency in Dexterity saving throws.
You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
Dance of Death
Starting at 7th level, your whirling dance becomes more deadly. While Dervish Dance is active and when making an off-hand weapon attack with a bonus action, you may make one additional attack with that weapon. Additionally, your Action Surge gains two additional off-hand attacks.
Improved Reaction
Starting at 10th level, you gain a +2 bonus to Initiative. While Dervish Dance is active, you gain the Evasion rogue class feature.
Elaborate Parry
Starting at 15th level, you learn twist your blades to a defensive rhythm. While Dervish Dance is active and when using your bonus action to attack with your off-handed weapon, you may forego both attacks to instead gain an additional +2 bonus to AC.
A Thousand Cuts
Starting at 18th level, when you roll for Initiative and have no available uses of Action Surge, regain one use. When using Action Surge while Dervish Dance is active, gain an additional off hand attack.
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