Cleric
Base Class: Cleric

Typically those who offer prayer to Sardior, to see beyond the mundane; Jivex, to become the better hunter; Tugelete, to invent with fervor; Saelrut, to grow closer to nature; Null, to see fate with their own eyes; or Lelome, to see dreams beyond the veil. Clerics of the ocular domain exist in two realms, a small part of them blessed from the Eyrie. Amplifying their natural senses and gaining stronger reaction times. In some ways clerics of this domain are similar to Dragon seers, but with much less pressure of building a pact with the gods of La-Olum. It is not unheard of to hear of 4 elemental Dragon gods to also offer these benefits.

Bonus Proficiency

You gain proficiency in any 2 ability skills or expertise in any 1 wisdom skill

Keen Perception

At 1st level, you gain transcendent senses. You gain advantage on Wisdom (Perception) checks that involve sight

Channel Divinity: Eye of Jivex

Starting at level 2, you get the ability to predict ambushes. As a reaction, you can use your Channel Divinity to allow yourself and up to two allies within 30 feet ignore the effects of a surprise.

Nature's Eye

At 6th level you gain the ability to presciently create medicines and poultices for those around you, creating a singular “Cure-all Salve” You can use a bonus action to apply the medicine to cure an ally of either the poisoned or deafened condition, or stabilize a dying ally. When you reach 10th level, you can also use the medicine to remove a single exhaustion level, the blinded, paralyzed, or stunned condition, or restore 5 hit points to an injured ally. An application of this medicine can only ever have a single effect. You can use this ability once, and can do so again after finishing a long rest.

Channel Divinity: Guide Others

Also at level 8, you can use your Channel Divinity as a reaction to impose advantage or disadvantage on an attack roll or saving throw made by a creature within 30 feet.

I Know You

At 17th level If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities. Observing for longer than a minute gives more detail. The DM tells you the following information in regard to two of the following characteristics of your choice:

  • Strength score
  • Dexterity score
  • Constitution score
  • Armor Class
  • Current hit points
  • Total class levels or Challenge Rating
  • Overall intent
  • What god do they serve
  • Their affinity
  • Their prophecy

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