Base Class: Wizard
A beguiler, uses Illusions and other spells in conjunction with their force of personality to impact the world around them.
Roguish learning
You gain proficiency in: Light Armor, Thieves Tools, Hand Crossbows, Short Swords, and Rapiers.
You can cast Beguiler spells in light armor
You are skilled in casting discreetly, You can hide your Verbal and Somatic components of your spells in to your speech and hand gestures. Any attempt to learn what spells you are casting are at disadvantage, and others need to make a successful perception check vs your Spell DC to know that you casting a spell.
Off Balancing Deception
You can use the deception skill as a bonus action in combat. an opponent that fails to make a counter insight check the next attack against them is at advantage or they are at disadvantage on the save.
Empowered Deception
You can use the deception skill as a bonus action in combat. An opponent that fails to make an opposed insight check are; at a Disadvantage on all saves, and all attacks against them are at advantage until the start of your next turn.
Overwhelm
You overwhelm unsuspecting enemies with your Illusion and Enchantment spells. When figuring your spell DC's for those two schools vs opponents who are at disadvantage on saves you add your proficiency bonus twice. 8 + INT bounus + double proficiency = Spell DC
Previous Versions
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2/7/2020 3:06:02 AM
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Coming Soon
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