Barbarian
Base Class: Barbarian

Some barbarians see raging as an artform and work to defeat their enemies in grand and memorable ways, performing impressive maneuvers before tackling their foes to the ground.

Pinning Maneuver

Starting when you choose this path at 3rd level, when you grapple a creature while you are raging and unarmed, that creature is restrained.

Captivating Performer

Starting at 3rd level, you can add twice your proficiency bonus to Charisma (Performance) checks.

Martial Arts

You can roll a d4 in place of the normal damage of your unarmed strike. This die increases to a d6 at 6th level, and a d8 at 14th level.

Body Slam

Starting at 6th level, while you are raging, you can take an action to gain the benefits of the dash action and increase your jump height to a maximum of twice your movement speed until the end of your current turn. While you have this extra jump height, you can use movement to jump into the air and attempt to land on a medium or smaller creature. That creature must succeed on a Dexterity saving throw (DC=8+your Strength modifier+your proficiency bonus). If the creature fails the save, you land on top of the creature and take no fall damage and that creature takes 1d6 bludgeoning damage for every 10 feet you fell and you can immediately make a grapple check against it if you are unarmed with no action required.

Barbaric Inspiration

Beginning at 10th level, when you hit a creature with an unarmed strike, you can use a bonus action to grant an ally within 60 feet of you who can see you a Barbaric Inspiration die, a d4. For the next minute, the creature can roll the die and add the number rolled to one attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Barbaric Inspiration die. Once the Barbaric Inspiration die is rolled, it is lost. A creature can have only one Barbaric Inspiration die at a time. You can use this ability a number of times equal to your Charisma modifier (minimum of 1) and regain all uses when you finish a short or long rest.

Insurmountable

Starting at 14th level, when you pass a death saving throw, you can get back up with 1 hit point. You can do this a number of times equal to your Charisma modifier (minimum) of 1 and regain uses after a long rest.

Previous Versions

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2/7/2020 2:27:41 PM
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