Base Class: Fighter
Samurai begin their profession in service to a lord or master. When that service ends the Samurai has three options: find another master to serve, commit ritual suicide, or dishonor themselves and leave in poverty and disgrace with nothing but their weapon and the clothes on their back.
Most Ronin become wandering vagrants looking for trouble and libation. Some become peasant workers. Some continue the warrior profession as mercenaries, hired goons, or seek the life of an adventurer. The Ronin subclass is about these masterless warriors struggling to survive in a dangerous and unforgiving world.
The marksmen of the Yumi tradition train endlessly to hone their skills in mobile ranged combat.
Disgraced
The word Ronin means "wave man", or one who is adrift, a vagrant. Upon taking the Ronin subclass you are looked down upon by everyone, including other Ronin. As such you have disadvantage on Persuasion attempts you initiate, but have learned to more effectively intimidate and deceive to get what you want. You have a +2 bonus to Deception and Intimidation checks.
Unarmored Defense
Upon losing your station in society and becoming a Ronin, you learned to survive with little protection from the environment. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Guardian
Samurai who train in the Yumi tradition must prove they can accurately hit a moving target. As your reaction you may make a ranged opportunity attack against an enemy who moves inside of short range provided you are not affected by the Loading weapon property. If the target has variable degrees of cover during its move, use the AC modifier for the least cover instead of the modifier for the most cover.
Knock Down Shot
Taking careful aim, the Yumi archer has become skilled enough to hit an enemy to knock them off balance. If you hit and cause damage, the target must make a Dexterity save to avoid being knocked prone. If the target is mounted when they fail the save they are knocked off their mount. The DC of the save is 8 + your Dexterity modifier + your proficiency bonus.
Penetrating Shot
The Yumi marksmen will are not only fantastic shots, but are also fanatical about caring for their equipment. The most experienced archers have learned methods to get a little extra velocity out of each shot. The Ronin is able to penetrate deeper into their target, gaining a +2 damage bonus with the longbow and shortbow.
Anticipate Death
The Ronin enters combat expecting to die, and that is why he lives. Every time you slay an opponent you may use your reaction to heal using one of your hit dice plus your constitution modifier.
Hard Target
If you moved 20 feet or more during your turn you gain a +2 bonus to AC against ranged attacks. If you moved 40 feet or more this bonus becomes +4. This bonus lasts until the start of your next turn. This bonus applies against ranged opportunity attacks, which must include your total move distance when calculating the bonus. If cover is a factor use the worst cover bonus instead of the best. While mounted, your mount gains half this bonus while you get the full bonus.
Previous Versions
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