Base Class: Bard
Acting
Script
Script: The Hero
Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll, the creature can add your charisma modifier to their attack roll atop the die
Alternatively you may remove a charge of bardic inspiration to grant yourself advantage on an attack roll and add your inspiration die to your damage
Script: The Heel
A target who has an attack made on them can expand your bardic inspiration and add that to their AC until their next turn
Upon making a saving throw you may expand one charge to gain temporary hit points equal to your charisma modifier plus your bardic inspiration die
Script: The Understudy
When a creature expands your bardic inspiration die to perform an ability check or a saving throw they may reroll the creature may use the script to reroll the die
Before making a saving throw or ability check you may expand your bardic inspiration die to roll with advantage
Stage Fighting
You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.
Costume Change
You may cast the spell disguise self as a cantrip as well as gain the memories of any target you have researched
You may also take one cantrip from any spell list and add it to your own as if it was a bard spell
Dress Rehearsal
When a creature uses one of your bardic inspiration for a script or in general they can keep the die additionally
Once per long rest when you hit 0 hit points you are filled with a vigor for the show must go on by expanding half of your remaining bardic inspiration you may return with full hit points as well as all of your spell slots
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