Base Class: Monk
The Monks of Karmic Punishment follow a fairly simple system of morals which state that all thoughts, feelings, or actions put out into the world, incur an equal response from the universe, dependant on how good or bad that action is. These Monks see themselves as servants of Karma, and must bring about punishment to those who would do evil, and reward those who perform acts of true kindness.
Way of Karmic Punishment
| Monk Level | Feature |
|---|---|
| 3rd | Mirrored Movement |
| 6th | Sense of Morality |
| 11th | One Good Deed |
| 17th | Karma |
Mirrored Movement
Starting when you choose this tradition at 3rd level, when you successfully hit a creature with an opportunity attack you can immediately move up to half your movement speed.
Sense of Morality
At 6th level you learn to meditate and focus your senses on the very essense of good and evil. As an action you can spend 2 ki points to cast Detect Evil and Good, or Protection from Evil and Good.
One Good Deed
At 11th level you experience a more immediate consequence for your good actions. Whenever you take the Help action and the creature you are helping succeeds on their check or attack, you gain temporary hit points equal to half your monk level (rounded up).
Karma
Starting at 17th level you become a true servant of Karma, and those who interact with you receive immediate consequence for their actions, good and bad.
Good
- If a creature performs the Help action to assist you and you are successful on your skill check or attack roll, you can spend 2 ki points to grant them temporary hit points equal to half your monk level (rounded up).
- If a creature heals you, you can spend a number of ki points equal to the amount healed / 10 (rounded up) to heal them back for half the amount you healed.
Bad
- If a creature would knock you prone or cause you to become stunned you can spend 3 ki points to instead make them fall prone or become stunned. If the effect requires a saving throw to avoid becoming prone or stunned that creature must succeed on that saving throw.
- If a creature deals damage to you, you can spend a number of ki points equal to the amount of damage dealt / 10 (rounded up) to cause them to take force damage equal to half the damage dealt to you.
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