Warlock
Base Class: Warlock

Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron’s gifts, you wander the world seeking lore that you can share with the Seeker.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

blindness/deafness, scorching ray

3rd

fireball, stinking cloud

4th

fire shield, wall of fire

5th

flame strike, hallow

Astral Chain

When you choose this subclass at 1st level, you receive a whip made of astral energy which deals force damage and can use your intelligence modifier in place of your strength or dexterity modifier if you wish.

While holding this whip, you can use a bonus action to create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes psychic damage equal to your warlock level + your Charisma modifier. Once you use this feature, you can’t use it again until you finish a short or long rest.

Lesser Time Stop

At 6th level, you gain the ability to briefly freeze time with your mind. As an action, you freeze time for all creatures except you. While time is frozen, you can take two actions to cast spells that target only you. After using those two actions, time resumes.

Far Wanderer

At 10th level, you no longer need to breathe, and you gain resistance to cold, fire, and psychic damage and are not harmed by extremely hot or cold environments.

Lesser Astral Projection

Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.

By performing a special ritual over the course of 5 minutes, you shift the souls and minds of yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.

During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.

Once you use this ability, you cannot use it again until you complete a long rest.

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