Paladin
Base Class: Paladin

Paladins that swear to the Oath of Awakening seek to unlock the full potential of the mind. By transcending the physical, the Awakened hope to attain a state of being focused on pure intellect and mental energy.
The Awakened are skilled at bending minds and unleashing devastating psionic attacks, and they can read the secrets of the world through psionic energy. Awakened paladins who take to adventuring excel at unraveling mysteries, solving puzzles, and defeating monsters by turning them into unwilling pawns.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Psionic Investigation. You can use your cannel divinity to focus your mind and read the psionic imprint left on an object. If you hold an object and concentrate on it for 10 minutes (as if concentrating on a psionic discipline), you learn a few basic facts about it. You gain a mental image from the object’s point of view, showing the last creature to hold the object within the past 24 hours.

You also learn of any events that have occurred within 20 feet of the object within the past hour. The events you perceive unfold from the object’s perspective. You see and hear such events as if you were there, but can’t use other senses.

Additionally, you can embed an intangible psionic sensor within the object. For the next hour, or until you use this Channel Divinity again, you can use an action to learn the object’s location relative to you (its distance and direction) and to look at the object’s surroundings from its point of view as if you were there. This perception lasts until the start of your next turn.

Psionic Smites. As a bonus action, you present your holy symbol and channel your mental energy into your strikes, using your Channel Divinity. For the next 10 minutes when you use your Divine Smite feature, you can choose for the damage to be psychic or radiant

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Awakening Spells
Paladin Level Spells

3rd

command, id insinuation

5th

mental barrier, mind thrust

9th

fear, psionic blast

13th

dominate beast, ego whip

17th

dominate person, intellect fortress

Aura of Wrath

Starting at 7th level, while you are conscious, you and friendly creatures within 10 feet of you, can deal psychic equal to your Charisma modifier (minimum of +1) when they hit a creature with a melee weapon attack. A creature can benefit from this feature only once per turn and from only one paladin at a time.

At 18th level, the range of this aura increases to 30 feet.

 

Warded Mind

Beginning at 15th level, you are always under the effects of a thought shield spell.

Spectral Form

At 20th level, as an action, you can become a ghostly figure of psionic energy. You transform into a transparent, ghostly version of yourself. While in this form, you have resistance to all damage, and can pass through objects and creatures while moving but can’t willingly end your movement in their spaces. You take 1d10 force damage if you are forced to end your turn inside a creature or an object. This form lasts for 10 minutes or until you use an action to end it.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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