Base Class: Warlock
A warlock is defined by a pact with an otherworldly being. However, how does a patron attempt to gain more followers? It's by allowing their followers to provide a taste of their power they wield to others. The relationship between warlock and patron is similar to the warlock's connection to those they make a contract with.
As the warlock learns and grows in power, so do those they are connected to. The cost of the warlock gaining power means occasional services must be performed on the patron’s behalf. However, for you, it is gaining more followers for your patron.
The magic bestowed on a warlock will stay with them as long as they are devoted in making contracts and/or gaining new followers of their patron.
Most patrons use these individuals to gain influence and therefore gain power
Expanded Spell List
The Pact lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Pact Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | shield, thunderwave |
| 2nd | blur, enhance ability |
| 3rd | glyph of warding, lightning bolt |
| 4th | freedom of movement, stoneskin |
| 5th | antilife shell, hallow |
Contracting Bonds
You can create a contracting bond between yourself and one ally. One per long rest, you can choose one willing creature that will make a contract with you and create a magical bond between them. While bonded the creature is considered a familiar that you control as if they were cast by the Find Familiar spell. When you cast a spell with a range of touch or self, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. You can use this feature once, and you regain the ability to do so when you finish a long rest.
Silver Tounge
At 1st level, you have a way with words allowing you to gain proficiency with deception or persuasion.
Deception
At 1st level, you have a way with words allowing you to gain proficiency with deception.
Persuasion
At 1st level, you have a way with words allowing you to gain proficiency with persuasion.
Shared Power and Knowledge
Starting at 6th level, you can gain a greater connection between yourself and the ally you made a contract with. When you need to make an ability check or a saving throw you may use a reaction to use the ability or saving throw from your connected individual. This means that you or the ally you are connected to may use this ability a number of times equal to each of your individual Charisma modifiers (minimum of +1).
Once anyone uses up this feature, they can’t use the feature again until you finish a long rest.
Brotherhood
At 10th level, you are able to make contracts with 2 allies now. Protect your allies through the strength of your shared bonds. When an ally you're connected with or yourself takes damage, you can use your reaction to choose yourself and other allies your connected to. Distribute the damage taken between the original target and the chosen creatures. Each creature must take at least 1 damage. Apply any damage resistance or vulnerability of the creatures involved after you distribute the damage.
Last Will and Testament
The contracts you create endure across vast distances. Creatures affected by your Contracting Bonds feature gain their benefits, while they are on the same plane of existence as each other.
Additionally, when a creature chosen for your Contracting Bonds is reduced to 0 hit points, all creatures connected by Contracting Bonds gain the following benefits for 1 minute, or until the creature regains at least 1 hit point:
- The creature has an advantage on attack rolls, ability checks, and saving throws
- The creature gains resistance to all damage
- As an action, the creature can touch their bonded partner to expend and roll any number of Hit Dice. Their bonded partner regains a number of hit points equal to the total rolled.
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