Base Class: Cleric
The Destruction domain views chaos, tearing down formations, and shattering creations to not be inherently evil. On the contrary, destruction is a natural part of life. Just as things become created, so must they eventually face destruction. There are deities of good or neutral deities whom may hold control over this domain - including: Kelemvor, god of the dead, Silvanus, god of wild nature, Tempus, god of war, or Sif, goddess of war. However, due to the nature of destruction, and those who bear witness to it, clerics of this domain tend to become controlled by the nature and temptation of destruction, and are known to become controlled by its baser instinct. In these circumstances, it is common for even more evil deities to control the domain predominantly, this includes Bane, god of tyranny, Beshaba, goddess of misfortune and those who embody war (Ares, god of war and strife and Surtur, god of fire giants and war).
Destruction Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | hellish rebuke, thunderwave |
| 3rd | flaming sphere, shatter |
| 5th | fireball, sleetstorm |
| 7th | fire shield, wall of fire |
| 9th | cloudkill, conjure elemental |
Student of Destruction
When you choose this domain at 1st level, you learn one evocation cantrip of your choice from any spell list. For you, this cantrip counts as cleric cantrip. When you cast an evocation cantrip that targets one creature, it also deals half damage to all creatures within 5 feet of the target.
Channel Divinity: Leveling the Battlefield
Starting at 2nd level, you can use your Channel Divinity to enhance your destructive power against your enemies.
When you cast an evocation spell, you can use your Channel Divinity to twin the spell, casting it on a different target in range. One creature may not be under the effect of two spells.
One with Disaster
Starting at 6th level, your contact with destructive magic has led to you growing accustomed to it's devastating nature. Choose fire, cold, acid, lightning, or thunder, gaining resistance to this damage type. You gain resistance to another damage type at 11th and 17th level.
Acid Resistance
You gain resistance to acid damage.
Cold Resistance
You gain resistance to cold damage.
Fire Resistance
.You gain resistance to fire damage.
Lightning Resistance
You gain resistance to lightning damage.
Thunder Resistance
You gain resistance to thunder damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with fire energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an a 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Archetype of Armageddon
Starting at 17th level, you are able to wreak havoc upon your enemies when you fall in battle. When you are knocked unconscious by an attack or spell, a blast of healing flame surrounds you. You immediately regain hit points equal to half the damage which knocked you unconscious and you are lifted to your feet. All enemy creatures within 10 feet of you must make a dexterity saving throw, suffering 5d6 fire damage and 5d6 bludgeoning damage (half if succeeded) as you explode with a fiery concussive blast.
You are able to use this ability once per long rest.
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