Base Class: Bard
Bards of the College of Mirrors specialize in the art of redirection. What starts off as simple sleight of hand card tricks or minor magical illusions can lead a bard to this elusive path. A common value shared throughout this college is that appearances can be and often are deceiving. These bards often find themselves employed in thieves guilds as a master of distraction, helping cover up assassinations or secret plots, and many other jobs that require artful illusory work.
Credits
Fated Infatuation by Winona Nelson Special thanks to homebrewlesbian for balancing and flavor help! Please leave any comments or critique for me at morgansbrews.tumblr.com. Thank you! This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Hall of Mirrors
Starting at 14th level, your magic can refract and reflect the world around you, redirecting spells to protect you and your allies. When a spell targets you or a creature in a radius of 30 feet from you, or if a spell's area of effect overlaps with that 30 foot radius, you can expend your reaction to attempt to reflect it. Make an ability check using your spellcasting ability plus your proficiency modifier contested with the spellcaster's spell save
DC. On a success, the spell is recast from your location, allowing you to change the targets or area of effect. It still uses the spell attack modifier and spell save DC from the caster. This feature can not be used when the casting of the spell takes you by surprise. You can use this feature a number of times equal to your Charisma modifier (minimum 1). You regain all expended uses when you finish a long rest.
Illusory Distraction
At 3rd level, your talents of redirection and distraction are supplemented by illusory magic. You learn the spell silent image if you do not know it already. It does not count towards the number of bard spells you know. Additionally, when you cast an Illusion spell of 1st level or higher, you can magically turn invisible until you cast a spell, attack, or after 1 minute. A creature that perceives any illusion created by that spell as real or that fails any saving throw caused by the spell will take an additional 1d6 psychic damage next time you damage them with a cantrip or attack. You can only take advantage of this extra damage while the illusion is sustained, or until 1minute passes (whichever comes first). The damage dealt by this feature increases to 2d6 at level 7, 3d6 at level 11, and to 6d6 at level 16.
Illusive Step
At 6th level, your bardic magic deflects and redirects harm from those who hear it. Whenever a creature expends your bardic inspiration dice on a saving throw, if that effect that would allow you to take only half damage on a successful saving throw, they instead take no damage if they succeed.
Comments