Fighter
Base Class: Fighter

The Spartan Warrior is one the excels in combat with sword and shield, both strengthening and being strengthened by allies. Prowess with shield, spear and short sword allow the Spartan Warrior to be deadly from long range and close combat. The work excellent with team mates in forming excellent defensive positions.

Unarmored Defense

At 3rd level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Deadly at Distance

At 7th level, the range of your thrown weapons is now doubled. When holding a melee weapon with the versatile or two-handed property, with two hands you gain reach (10ft attack range for melee attacks)

Battle Cry

At 10th level, as an action, you let out a battle cry that either boosts your allies or hinders your enemies. You can use this ability a number of times equal to your CHA modifier after you complete a long rest, minimum of (1). You may choose which battle cry to practice during a long rest.

Bolstering Shout

As an action, you yell out to encourage and toughen your allies. Each ally within 30ft gains 2d6 temporary hit points. This changes to 2d8 at level 15 and 2d10 at level 20. This ability cannot effect the same creature more than once at a time.

Disruptive Shout

As an action, chose a creature within 30ft and yell to interrupt their spells or movement. If the target creature is concentrating on a spell, they must succeed on a CON save against your DC or lose concentration on their spell. Your DC = 8 + Proficiency + CON. If the creature is not concentrating on a spell and fails their save, their movement is halved until the end of their next turn.

Tactical Shout

As an action, you shout attack plans towards all allies within 30ft. Each ally within 30ft has advantage on their next attack. 

Threatening Shout

As an action, you taunt an enemy you can see within 30ft. The target must succeed on a WIS saving throw or be effectively taunted by you. A creature that is taunted has disadvantage on attacks on any creature that isn't you. This effect ends if any creature other than you attacks the target. The target may make a WIS saving throw to end this effect at the end of each of its turns. Your spell DC = 8 + Proficiency + CON. 

Warning Shout

As an action, you shout warnings at all allies within 30ft. Each ally within 30ft can add your CHA modifier to their next saving throw within the next minute.

Phalanx

At 15th level,  while you are standing within 5ft of an ally, both of you are more capable fighters. If multiple allies are within 5 ft of you, you must chose which ally gains the benefit of this ability.

Defensive Phalanx

While you are within 5 ft of an ally and wielding a shield, the first melee strike that targets you and the first melee strike that targets your protected ally each round is made with disadvantage. If multiple allies are within 5 ft of you, you must chose which ally gains the benefit of this ability.

Offensive Phalanx

While you are within 5 ft of an ally, both you and that ally gain advantage on your first melee attack each turn. If multiple allies are within 5 ft of you, you may chose which ally gains the benefit of this ability.

Killing Blow

Starting at 18th level, after reducing an enemy to 0hp, you gain one of the following abilities:

Blood Lust

After reducing an enemy creature to 0hp, you gain your full movement and must use it to close the distance on another enemy. If you reach that enemy on the same turn you may use a bonus action to make an additional attack.

Enraged

After reducing an enemy creature to 0hp, your blood really starts to pump, your muscles tighten, and the rage wells up inside you. You gain resistance to all non-magical piercing, bludgeoning, and slashing damage until the end of your next turn.

Inflict Terror

After reducing an enemy creature to 0 hp, you can use a bonus action to let out a thunderous roar. All enemies within 30ft must make a WIS saving throw or be frightened of you. Your save DC is 8 + CON + proficiency bonus.

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