Base Class: Sorcerer
Your innate magic comes from the Weave itself. You might have endured exposure to raw magic, perhaps through a planar portal or some arcane experiment. Perhaps you were blessed by Mystra, the Goddess of the Weave, herself. Or your magic could be a fluke of your birth, with no apparent cause. However it came to be, both equal and opposite to your Wild Magic brethren, the very essence of magic courses through your body and soul.
Affinity with the Weave
You gain proficiency in the Arcana skill if you don’t already have it, and your proficiency bonus is doubled for any ability check you make that uses it.
Weaveborn Magic
Starting at 1st level, your natural connection to the Weave grants you a talent for magical detection and defence. You learn additional spells when you reach certain levels in this class, as shown on the Weaveborn Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Weaveborn Spells
SORCERER LEVEL | SPELLS |
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1st |
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3rd |
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5th |
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7th |
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9th |
Magical Secrets
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Sorcerer table, or a cantrip. The chosen spells count as sorcerer spells for you but don’t count against the number of sorcerer spells you know.
Unbound Casting
Beginning at 14th level, when you cast a spell of 1st to 5th level, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level.
Arcane Soul
At 18th level, you gain resistance to force damage, and whenever you cast a spell that deals force damage, you can deal maximum damage with that spell.
In addition, as a bonus action on your turn, you can spend 2 sorcery points to regain a number of hit points equal to 1d6 plus your Charisma modifier.
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