Monk
Base Class: Monk

Those who follow the way of the blade are expert marksmen's with thrown weapons. They can throw multiple blades in a single turn or one single deadly blade. Dagger, darts, hand axes, light hammers, spears , even javelins will be deadly in the hands of flying blade.  

Quickened Blade

When you make the attack action with a thrown weapon. You can make a thrown weapon attack as a bonus action. You also gain new ways to use your flurry of blows. When you use flurry of blows, you can make the attacks with a thrown weapons. 

Projectile Accuruacy

Your accuracy with thrown weapons increases. The distance you can throw a weapon without disadvantage is doubled.

Projectile Manuver

At 6 level you learn new ways to attack with your weapons. When you make a thrown weapon attack you can spend one Ki point to add one of the following effects, you must declar you are making this attack before you roll any dice. 

  • Disarming throw:  On a hit, you force the target to drop one item in its hand.
  • Restraining throw:  On a hit the target is restrained, a restrained target can use its action to attempt to get free, it must succeed on a strength saving throw against your spell save DC. A restrained target can be restrained by more than one knife. For each addition knife add 2 to the saving throw. If the target is restrained by four or more knifes the target is incapacitated and restrained. 

Conjure Weapon

At 11th level, you learn to always be equiped. When you make a thrown weapon attack without a weapon in your hand, one will appear. The conjured weapon is magical for the purpose of overcoming resistances. The weapons deals damage equal to you martial arts die and of the same type as the weapon typically would. The weapon disappears after the attack has been made, or is no longer restaining a target. 

Additonally, as an action you can spend 2 ki points cast Conjure Barrage at a third level 

Deadly Accuracate

At 17th level, you gain the ability to throw your weapon with extreme accuracy at the targets weakest point. As an action you can spend 3 ki points to attempt to hit the target in the head. If the attack hits the target must make a constitution save against your spell save DC. On a failure the targets HP is reduced to zero. On a success the target takes 5 d10 necrotic damage and 5 d10 of the weapons damage type. The target automatically succeeds if it has more than one head or can survive without a head. To preform this action you must focus intently on it. You can not move, take a bonus action, or reaction on this turn. 

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