Base Class: Fighter
The Blade Dancer enamours friends and foes alike with their incredible dexterity and technique, building momentum to enhance their capabilities with their chosen weapon; from increasing reliability with light weapons to hitting harder with heavy weapons
Momentum
When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points.
Dances. You learn two dances of your choice, which are detailed under "Dances" below. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. Each dance you learn has a prerequisite weapon type that you need to perform the dance: e.g. The Blizzard Rush dance requires that you have at least one light weapon equipped.
You learn one additional dance of your choice at 7th, 10th, and 15th level. Each time you learn a new dance, you can also replace one dance you know with a different one.
Momentum Points. You gain one momentum point when you successfully hit a creature, and when you successfully avoid an attack from a creature. The maximum amount of momentum points you can have at one time equals your proficiency bonus. If spending a momentum point allows you to hit a creature, you cannot gain any momentum points from that attack.
When you take damage you lose one momentum point; you cannot get below zero momentum points. You also lose all momentum points if you have not gained any for a minute.
You can switch dances using a bonus action. When you switch dances, you can choose to spend 2 momentum points to activate the 'switch' effect described in the dance that you are switching from, and to draw and stow any weapons or handheld items required for the dance.
The dances listed below determine how you can spend your momentum points.
Saving Throws. Some of your dance features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:
Enamouring Defence
Entrancing Dance
Sustained Momentum
Starting 10th level, you become used to transitioning your dances from one to the other. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points.
Focused Routine
When you reach 15th level, you learn to keep a cool head while taking damage. When taking damage you only lose a momentum point if you fail a concen
Finishing Flourish
At 18th level, you can perform a magnificent flourish while switching dances. After switching dances you immediately gain 5 momentum points (up to your momentum point maximum). You regain this ability after a short or long rest.
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