Rogue
Base Class: Rogue

You are a master of the blade, trained to be whirling circle of death on the battlefield. You can move from enemy to enemy with ease and entrance even the toughest of people. You look like you are dancing.

 

Fleet Feet

When you choose this subclass at level 3, you gain 10 extra movement speed.

 

Thrill of the Dance

At level 3, you can use your nimbleness to leap from enemy to enemy. Immediately after attacking you may use a bonus action to start a sequence of jumps to up to 2 different enemies. Each subsequent enemy must be within 15 feet of each other. After each jump, you land in front of them and perform a normal attack without damage modifiers. If a previous target died, you get advantage on the next attack while in Thrill of the Dance (triggering Sneak Attack damage). Once all your jumps are used up, you lose all remaining movement speed for the rest of the round.

This may be done your Dex mod number of times per long rest. You may jump to 3 targets using Thrill of the Dance at Level 14.

Enthralling Movement

Beginning at level 9, you have mastered the art of the dance, entrancing any person in the vicinity.

If you perform for at least a minute, choose a number of humanoids who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of two). Each target must succeed on a Wisdom saving throw(11+Dex mod) or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf.

This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging one of its allies.If a target succeeds on its saving throw, the target has no hint you tried to charm it. Once you use this feature, you can’t use it again until you finish a short or long rest.

Quick Steps

At level 13, you do not lose your remaining movement speed after you finish your jumps from Thrill of the Dance. Additionally, opportunity attacks targeting you after you finish your jump have disadvantage for that turn.

Scaling Damage

At level 17, you can continue jumping to different targets through Thrill of the Hunt past the 3 target limit if each target jumped to dies from the attack.

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