Base Class: Bard
Bards of the College of Inquiry have awakened to the artistic nature of world's structure. The unique patterns that lie within the very fabric of the world reveal how fundamental conscioussness and beauty is to existence. The benefits of these revelations are what gives these bards exceptional powers. Through their keen understanding of these patterns, bards of the College of Inquiry discern powerful hidden information and uncover the secrets of the world around them.
Reason and Emotion
When you join the College of Reason, your intelligence score equals your charisma score , unless it is already higher, and you become proficient with intelligence saving throws. Your intelligence score can only be affected by an increase or decrease to your charisma. Advantages or disadvantages to charisma also applies to intelligence. However, you can have advantage or disadvantage on intelligence checks independent of charisma.
The Mind's Eye
You can use your bardic inspiration to cast the following spells with added benefits.
Detect Magic
Casting it in this way lets you see magical auras that would normally be blocked from view, as long as it is within the spell's reach. Its range is increased to 60 feet.
Identify
Casting it in this way let's you reveal any curse on the item and you have advantage on arcana check to discern the nature of magical items that require an arcana check to be fully identified.
Detect Thoughts
Casting it in this way does not make the target aware that this magic has been cast, even if it succeeds the saving throw.
Detect Evil and Good
Casting it in this way lets you see aberrations, celestials, elementals, fey, fiends and undead that would normally be blocked from view, as long as it is within the spell's reach. The spell's range is increased to 300 feet and its duration is decreased to 1 round.
Detect Poison and Disease
Casting it in this way lets you see poisons, poisonous creatures and diseases that would normally be blocked from view. Additionally, you identify the antidote or cure to any poisons or disease detected by the spell.
Extract Essence
At 6th level, you can use your bardic inspiration to extract a target's nature. You learn of its non-legendary actions, including all spells at or below your current highest level spell slot. This information grants you advantage on saving throws against this targets spells and abilities.
Indominable Insight
Starting at 14th level, when you are presented with new information you immediatly know if this information is false. If a creature tells the lie, they have to roll a Charisma (Deception) check against your Spell Save DC or the truth is revealed to you.
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