Bard
Base Class: Bard

Bards that delve into the College of Legend are troubadours that ensure the notable deeds of others are recorded in poetry, song, and story. They value diverse communication and study many languages while focusing their magic on the ability to communicate with others. Their knowledge of legends also gives them more insight into inspiring their allies.

You can find bards of the College of Legend anywhere notable events have occurred or are on the verge of taking place. Whether taking part in events themselves or watching from afar, bards of this college pride themselves on their ability to capture the importance of histories greatest deeds. They can be found in the courts of influential kingdoms, at the side of great architects and engineers, among the ranks of powerful mercenary companies, with relief groups helping after devastating disasters, and fighting alongside powerful adventurers. Their goal is to ensure the legends surrounding people and events of great importance are chronicled for all to remember.

College of Legend Features

Bard Level Feature
3rd Bonus Proficiencies, Bonus Spells, Legendary Inspiration
6th Heroic Resolve
14th Legends Stand, Heroic Beacon

Bonus Proficiencies

When you join the College of Legend at 3rd level, you learn three languages of your choice and gain proficiency in History and Investigation.

Bonus Spells

When becoming a Bard of the College of Legend you learn the Message cantrip as well as a number of other spells as you increase in level. These spells do not count against your spells known.

Bard Level Spells
3rd Magic Mouth
5th Sending
7th Arcane Eye
9th Telepathic Bond
11th Heroes' Feast

 

Legendary Inspiration

Also at 3rd level, you learn how to apply your knowledge of legends past to inspire those around you. When a recipient of your Bardic Inspiration rolls the bonus die they can instead roll two dice and take the higher of the two.

Heroic Resolve

At 6th level, you understand what legends of the past endured for their heroic actions. This inspires you to push yourself beyond normal limits and thus while you are not incapacitated you are under the effects of the Heroism spell. This grants you immunity to being frightened and you gain temporary hit points equal to your Charisma modifier at the start of each of your turns while you are not incapacitated.

Legends Stand

Starting at 14th level, you have developed a complete understanding of how legendary deeds inspire others to perform similar feats. When a creature currently inspired with one of your Bardic Inspirations would suffer damage that drops them to 0 hit points they lose the Bardic Inspiration and drop to 1 hit point instead. This also inspires one of their allies and they can choose one creature that can see them to gain the lost Bardic Inspiration, but it must be used before the end of that creature's next turn.

Heroic Beacon

At 14th level, you gain the ability to become a beacon to those around you, invoking the stories of legends past. You learn the Beacon of Hope spell and once per long rest, you can cast the Beacon of Hope without expending a spell slot. When using this ability to cast the spell it does not require concentration on your part to maintain; however, if you drop below 0 hit points the spell fades. If using this ability to cast the spell it also does not require somatic components and cannot be the subject of Counterspell or Dispel Magic.

 

Previous Versions

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