Monk
Base Class: Monk

This martial art is one of ferocious strikes and dominating power. By manifesting your ki into a powerful flame, your burning attacks leave scars on any survivors. Those who take this subclass are ones who can endure the heat of battle and be able to dominate the battlefield. With the fierceness of a dragon and the fiery spirit of a phoenix, slowly burn away at the life of your enemies until you remain victorious.

Flame Powered Strikes

At level 3, you can use 1 ki point and enhance your fighting capabilities with fire as a bonus action. Your attacks deal an additional fire damage equal to your martial arts die for 1 minute.

Gifts from the Ash

At level 6, By using 1 ki point during your bonus action, your fire can now be grasped and take the shape of a rod for 1 minute. These weapons deal two of your martial arts die + dexterity modifier fire damage for melee and can be thrown with a range of 35ft, dealing your martial arts die + dexterity modifier fire damage. You are proficient with this attacks

Additionally, your fire bypasses resistances to fire and has immunity become resistance. You also gain resistance to fire damage.

As an embodiment of the phoenix, you learn to rise from the ashes. If you take damage that puts your hp equal to or below 0 without outright killing you, you can expend a ki point to instead go to 5 hit points.

Spirit of the Phoenix

You learn to let your spirit burn free, and use it to your advantage. You can expend 3 ki points as an action to fire a rat of scorching flame. The ray is 30ft long and 15ft wide. All targets in the area must make a dexterity saving throw (DC= 8+proficiency bonus+wisdom+dexterity), or take 5 of your martial arts die + your wisdom modifier fire damage. On a successful save they take half damage.

 

Wrath of the Phoenix

As an action, you may expend 5 ki points to embody your anger, the wrath of the phoenix for 1 minute. You gain flaming feathery wings and a fly speed of 60ft. Every creature within a 5ft radius of you must take 2d6 fire damage. Your unarmed attacks now deal an extra 3 of your martial arts die in fire damage. Any creature that hits you with a melee attack must take 1 martial arts die of fire damage. Due to your extreme speed, you have a second reaction that can be used when you are hit with a weapon attack (melee or ranged), to roll a d20+dex+wis. If you roll higher than the attack roll, you completely block it with a talon of flame. During this effect, you also gain a +3 to AC and advantage on all dexterity checks and saving throws.