Sorcerer
Base Class: Sorcerer

The Seer eyes glow a fiery green as she rolls over to the right just in time to avoid a sneak attack. A axe swinging down welded by an orc on her previous position gets stuck in the ground as The Seer prepares green fireball for the orcs position. The battle is won before it even started.

As a Seer you are blessed by an unknown divines power of sight. You are able to see short glimpses into the future giving you the edge over any opponent. Seers are typically shunned by many people believing their magic to be one of a sinister kind due to their magic taking a green hue making them want to hide their powers. On very rare occasions seers will have visions of events deep into the future to come

Vision of the Divine

Starting at 1st level, The blessing of small glimpses into the future becomes more apparent as you start to notice things happening twice when they shouldn't such as same conversations happening twice or a child running past you with a toy sword in the market. With this your Perception is increased by +2 as you keep an eye out for these repeating events

Foresight of the Seer

Starting at 1st level, You can magically channel your vision for 2 turns to see into the short future.You are unable to make any actions while channeling. If you are attacked whilst channelling by a melee attack you can use a reaction to avoid the attack and give you an attack of opportunity against the attacker. If the attack is not melee you can make a Dex saving throw to avoid the attack. Avoiding these attacks will pull you out of channelling. If channelling is complete you get a +1 to AC as well as an additional attack till combat ends. This ability has one use at 1st level and increasing by one at 4th, 8th, 12th, 16th and 19th level. These effects cannot be stacked and uses refresh after a long rest.

Vision of The Divine Improvement

Starting at 6th level you permanently have All-Around Vision, with all-around vision you can see in all directions, and flanking enemies don't gain combat advantage against it. Along with this you are able to avoid attacks better improving your unarmored AC to 13 + Dex modifier

The Gift of Foresight

Starting a 6th level, you magically grant quick glimpse of the short future to one ally increasing there attack rolls by 2 and AC by 1 for 3 turns. If Foresight of the Seer is being channeled or finished channeling these buffs are doubled. At 12th level you can select two allies. This Feat can only be refreshed when initiative is rolled and buffs cannot be stacked.

Seers Curse

Starting at 14th level, You place visions of the targets future pain and suffering,  causing the target creature to make a WIS saving throw to beat your Spell Save DC. If the WIS saving throw is failed the creature will be frightened until they succeed a WIS saving throw.

Vision of the Divine Improvement

Starting at 18th level, your sight has enhanced greatly granting you true-sight for 120ft.

Previous Versions

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