Druid
Base Class: Druid

Description:

You have spent a lot of time around various metals, whether it be growing up in a mine, working in a metalworking profession, being around metal objects for long enough, or simply realizing metal’s place in the natural world. This length of time you have spent around metals has made it so that not only are you comfortable using metal armor, but has made your magic more attuned to the man-made material, allowing you to manipulate it with greater ease and effect.

 

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Just here bypass "Class Requirements" glitch, nothing to see here

Metal Attunement

2nd Level:

With your attunement to metal, you no longer have an aversion to metal armor, and you can cast the Shillelagh cantrip on metal weapon a number of times equal to your wisdom modifier every long rest. You also gain proficiency in all simple and martial weapons and heavy armor.

Weapon Enhancement

6th Level

Your attunement to metal allows you to send your magic into a weapon and increase its effectiveness. During a short rest, you can make any metal weapons you use count as magical, with a +1 bonus to hit, and a +1 bonus to damage. It deals magical damage for the purpose of overcoming resistances and immunities.

Armor Enhancement

10th Level

Your attunement to metal allows you to bolster the strength of your armor. You gain resistance to non-magical attacks by metal weapons while you are wearing heavy armor.

Metal Control

14th Level

Your magic has become so attuned to metal, that you can manipulate it at will. Once per long rest, for ten minutes, any piece of metal in a 60ft radius of you can be manipulated as if under the effect of telekinesis within that radius. You can disarm opponents, and to resist being disarmed, they must make a strength save against your spell save DC. As a bonus action, you can attack with one weapon you have controlled, adding your spell attack bonus to the roll. You can control a number of things equal to your wisdom modifier. Weapons do their normal amounts of damage plus your wisdom modifier, while things that are not weapons do 1d4 bludgeoning damage. All manipulated pieces of metal deal magic damage for the purpose of overcoming immunities.

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