Barbarian
Base Class: Barbarian

When taking this subclass you gain the following benefits.

You gain the ability to breathe underwater for ten minutes at a time. Raging resets this time. 

When using a light weapon in each hand and raging you can add your damage mod to both attacks. 

Level 3 - Force of the Currents and Waves

Push of the Current - Once per round you can use your attack to pull an enemy within 20 feet of you. The target has to succeed on a strength saving throw (8+prof+str) or be pulled into an unoccupied adjacent to you. If this succeeds you can make an attack as part of your action against the enemy you pulled. 

Pull of the Waves - Once per turn after you attack an enemy you can push them up to 10 feet away. The target has to succeed on a strength saving throw (8+prof+str) or be pushed up to 10 feet away from the caster in a straight line. 

Level 6 - Fury of the Storm

While raging you can you one of your attacks to cast Thunderwave once per round. You can do this a number of times equal to your con modifier (minimum of 1) before needing a long rest. The spell's damage improves at level 10 and 14.

Alternatively, you can call down a lightning strike on any enemy you've pushed or pulled. You deal 1d8 in addition to the effects of the action that caused them to be moved. You can do this a number of times equal to your con modifier (minimum of 1) before needing a long rest. This damage increase at level 10 and 14.

 

10 - Blessings of the Sea

You gain the ability to breathe underwater with no restrictions. 

You can choose between two blessings. 

Coral Covered - While raging coral sprouts all over your body. Forming a carapace that grants you a +1 to ac. When you are damaged the corals begin to leak a sticky, green ichor. This ichor sticks to the weapons of those who melee attack you; forming a highly elastic connection between you and your enemy. Any enemy connected this way that attacks another character has disadvantage.

Aspects of the Shark: While raging your skin becomes incredibly rubbery and your teeth become razor sharp. You gain a +2 ac and you can make a bite attack for free once per turn. The range on that attack is 5 feet and the damage is 1d6. The accuracy and damage mod for that attack is strength. 

Damage from you level 6 abilities increase by 1d8. 

14 - Wrath of the Sea

When raging you gain an aura of rapidly moving currents. This aura extends out in a 10 foot radius centered on you. The area inside that aura becomes difficult terrain and any enemy who is involuntarily moved into or out of your aura has to succeed on a dex saving throw (8+prof+str) or be knocked prone. Additionally, you can use your Push of the Currents 2 times per round and your Pull of the Waves ability twice on your turn. 

Damage from your level 6 abilities increases by 1d8. 

 

Force of the Currents and Waves

Push of the Current - Once per round you can use your attack to pull an enemy within 20 feet of you. The target has to succeed on a strength saving throw (8+prof+str) or be pulled into an unoccupied adjacent to you. If this succeeds you can make an attack as part of your action against the enemy you pulled. 

Pull of the Waves - Once per turn after you attack an enemy you can push them up to 10 feet away. The target has to succeed on a strength saving throw (8+prof+str) or be pushed up to 10 feet away from the caster in a straight line. 

Fury of the Storm

While raging you can you one of your attacks to cast Thunderwave once per round. You can do this a number of times equal to your con modifier (minimum of 1) before needing a long rest. The spell's damage improves at level 10 and 14.

Alternatively, you can call down a lightning strike on any enemy you've pushed or pulled. You deal 1d8 in addition to the effects of the action that caused them to be moved. You can do this a number of times equal to your con modifier (minimum of 1) before needing a long rest. This damage increase at level 10 and 14.

Blessings of the Sea

You gain the ability to breathe underwater with no restrictions. 

You can choose between two blessings. 

Coral Covered - While raging coral sprouts all over your body. Forming a carapace that grants you a +1 to ac. When you are damaged the corals begin to leak a sticky, green ichor. This ichor sticks to the weapons of those who melee attack you; forming a highly elastic connection between you and your enemy. Any enemy connected this way that attacks another character has disadvantage.

Aspects of the Shark: While raging your skin becomes incredibly rubbery and your teeth become razor sharp. You gain a +2 ac and you can make a bite attack for free once per round. The range on that attack is 5 feet and the damage is 1d6. The accuracy and damage mod for that attack is strength. 

Damage from you level 6 abilities increase by 1d8. 

Wrath of the Sea

When raging you gain an aura of rapidly moving currents. This aura extends out in a 10 foot radius centered on you. The area inside that aura becomes difficult terrain and any enemy who is involuntarily moved into or out of your aura has to succeed on a dex saving throw (8+prof+str) or be knocked prone. Additionally, you can use your Push of the Currents 2 times per round and your Pull of the Waves ability twice on your turn. 

Your abilities from level 6 gain 1d8.

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