Paladin
Base Class: Paladin

Paladins who swear themselves to the Oath of Nourishment attempt to prevent famine and hunger.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Family Style. As a bonus action, you can create a sense of kinship among you and your allies, using your Channel Divinity. Select up to 3 allies. For 1 minute, you and any of the three allies may add your Charisma modifier to any healing spells cast. Additionally, as a reaction, you may choose to share the amount of healing between as many of the four as you choose, dividing the hit points as evenly as mathematically possible, and distributing any remaining hit points as the caster chooses. For example, if 8 hit points are available, you may choose to divide it between 3 people, each gets at least 2, and the caster may decide whether one person gets two additional points, or two people each get one additional point.

You can end this effect on your turn as part of any other action.

Local Sourcing. As an action, you present your holy symbol and speak a prayer imploring your deity for sustainable farming practices, using your Channel Divinity.

For one minute, you may use your reaction when one of your attacks hits to turn some of the damage dealt into healing. If you use your reaction after successfully hitting a creature but before rolling damage, the creature must make a constitution saving throw against your spell save dc.

On a failed save, you calculate damage as normal. You regain a number of hit points equal to the lowest number rolled. If multiple types of die are used, if for instance a weapon uses 1d6 and a bardic inspiration is being used which is a 1d8, you still must use the lowest roll, regardless of what sort of dice it appears on. This ability fades after one minute.

You can end this effect on your turn as a free action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Extra Bite

Starting at 7th level, you or any creature that is friendly to you and is within 10 feet of you that uses an action or bonus action to heal themselves or another creature may add 1d6 the amount of regained hit points.

At 18th level, the dice increases to 1d10.

Fullness of Belly

Beginning at 15th level, you are able to cast the heroes' feast spell by expending a number of spell slots that adds up to 6 (for example, you could one 4th level slot and one 2nd level slot, or two 3rd level slots). If any servings are unused, you may save a number of them equal to either however many servings went uneaten or up to your charisma modifier, whichever is lower. These leftovers last for up to one hour and take one bonus action to bring out and one action to consume.

Balanced Plate

At 20th level, as an action, you can become a source of nutrients, sustenance, and a full-belly-like sense of comfort. You gain the following benefits for 1 minute:

At the end your turn, any one creature of your choice gain 1d6+(your charisma modifier) hit points.

In addition, for the duration, you may use your reaction to impose advantage or disadvantage to any one creautre on any saving throw against being charmed.

Finally, for the duration any allies who spend 5 or more rounds in the aura by the time it dissipates are unable to gain a level of exhaustion for 24 hours. If they spend the whole minute in the aura and already have a level of exhaustion, this level goes down by one.

Once you use this feature, you can’t use it again until you finish a long rest.

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