Base Class: Cleric
The divine artists of the Seal Domain seek to channel the power of divine messengers to contain evil powers that cannot be destroyed. Seal Domain clerics accomplish this by sacrifing additional spells for the ability to create paper or ink seals that can be imbued with divine power to hinder enemies and empower friends.
Divine messengers are spirit like entities that take the form of etherial animals bathed in a golden radiance. The animal form is often indicative of the ability that is being sealed off such as the rabbit messenger sealing off a creatures dexterity.
Clerics of the Seal Domain are as much artists and artisans than priests. They teach the joys of writing and craftmanship wherever they go, often placing warding seals as marks of protection for common folk. In combat, Seal Domain Clerics are like dancers, striking with one hand and gracefully marking enemies with the other.
Clerics of the Seal Domain often worship the gods of writing and craft, Deneir and Gond respectively.
Bonus Proficiencies
At 1st level, you gain proficiency with Calligraphers Tools and Woodcarver's Tools.
Divine Seal
At 1st level, The Seal Domain Cleric sacrifices additional spells in favour of Divine Seals. You can craft a number of divine seals equal to your Calligraphy or Woodcarver's proficiency modifier. Unused seals will last until the next dawn and you only have the ability to create them once per long rest. Each seal takes one minute to craft.
The seals take the form of paper amulets or ink stamps made of wood (Standard ink, paper or wood are required). When you create your seals you choose which of the divine messengers you wish to imbue your seal with. You are granted the ability to imbue 2 Seals at level 1 and are granted access to more seals as you level up. The Divine Seals are described in alphabetical order below.
As a bonus action you may make a special melee spell attack against an creature. You are proficient with this attack. On a hit you may apply one of your seals, consuming it in a brilliant radiant burst. The seal is not consumed on a miss. A creature cannot be affected by more than one seal at a time. The divine magic imbued in your seals will only last one minute when activated (unless otherwise stated). Only you may apply your seals.
Seal of the Boar
You are granted this seal at level 1, when you mark a creature with the Seal of the Boar an etherial boar leaps from the seal and charges away. The target cannot benefit from its strength modifier (if Positive).
Seal of the Dragon
You are granted this seal at level 9. When you mark a creature with the Seal of the Dragon a large etherial serpent like dragon takes flight. The target is unable to benefit from resistances.
Seal of the Monkey
You are granted this seal at level 7. When you mark a creature with the Seal of the Monkey an etherial monkey leaps onto the head of the target. The monkey spirit summons a large gong and plays the instrument loudly in their ears. The targets Intelligence modifier is reduced to 0 and the next time the target is hit with an attack or spell dealing psychic damage you may double the ammount of psychic damage taken.
Seal of the Ox
You are granted this seal at level 5. When you mark a creature with the Seal of the Ox an etherial oxen appears and lumbers away from the target. The target cannot benefit from its constitution modifier (if Positive).
Seal of the Rabbit
You are granted this seal at level 3. When you mark a creature with the Seal of the Rabbit an etherial hare leaps forth from the seal and hops away. The target cannot benefit from its dexterity modifier (if Positive) and the target has disadvantage on dexterity saving throws.
Seal of the Rooster
You are granted this seal at level 3. When you mark a creature with the Seal of the Rooster a handsome cockerel struts away. The target cannot benefit from its charisma modifier (if Positive) and the creature is unable to lie without crowing like a rooster.
Seal of the Serpent
You are granted this seal at level 1, When you hit a creature with the seal of the serpent an etherial snake appeares from the seal and begins to constrict the creature. The targets movement speed is reduced to 0.
Seal of the Sheep
You are granted this seal at level 5. When you mark an ally with the Seal of the Sheep they are blessed with etherial rams horns. The ally gains 1d6 healing for every 5 levels you have in this class at the end of their turn.
Seal of the Tiger
You are granted this seal at level 7. When you mark a creature with the Seal of the Tiger an etherial tiger pounces from the seal, slashing at the target for 2d10 slashing damage and reducing the targets AC by 1.
Channel Divinity: Seal of Fates
Starting at 2nd level, you can use your Channel Divinity to alter the fates of creatures you have marked by your seals.
You can use Channel Divinity to grant advantage to the next attack made against creatures marked by your divine seals. If more than one creature is marked by your seals this feature effects all of them.
Divine Artistry
At 6th level, You may sacrifice a spell slot to create another seal once per short rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Seal of Existance
At 17th level, Any creature marked by your seals has disadvantage on saving throws against banishment. Instead of one minute you may select one target to be banished for 10 minutes.
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