Base Class: Wizard
Why should a wizard force themselves into the role of a recluse in an ancient tower? The most powerful discoveries and the most legendary tales are spawned from the deeds of those who ventured out from their secluded libraries. And why should a wizard not learn the ways of the natural world and how to mold them? The Weave itself is not merely a formulaic fabric of power, but a shifting, breathing extension of the material world.
You have chosen to leave the sheltered settings of traditional wizardry and hardened yourself to seek out the mysteries of the world yourself. You do not dismiss the wisdom of ancients, fey, bark, or beast. Nor do you shy away from bolstering your arcane skills with martial prowess. Instead, you have taken up the trappings of a seasoned traveller and hunter. For what hunt outstrips the hunt for further knowledge?
Pragmatic Practice
When you select this school at 2nd level, you become proficient in Survival and with light armor, simple weapons, shortswords, and longbows.
Ruthless Search
Starting at 6th level, you may spend a bonus action once per short rest to grant yourself advantage on one Investigation, Perception, or Survival check.
Unbreakable Focus
Beginning at 10th level, you can add your Intelligence modifier to any roll to maintain your concentration on a spell.
Tireless Pursuits
Starting at 14th level, your relentless studies and constant channeling of magic have granted you the benefits of longevity and an almost literally tireless physique.
You require only half of the number of hours needed to benefit from a long or short rest and have advantage on checks against exhaustion. In addition, magic cannot put you to sleep and you age at half of the normal rate.
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Posted Dec 23, 2022This is ineffectual to the point that one might as well not have a subclass.