Base Class: Warlock
The Muses, the sisters Nine; Clio, Euterpe, Thalia, Melpomeni, Terpsichore, Erato, Polymnia, Ourania and Calliope. mistresses of the trade of creation and artistic mastery... mothers, sisters of which are worshipped by any who seek the way to true artistic bounty. however... not all are as talented, skilled or gifted as to follow in the ways of the bard, or the painter, or the author from the start... some, where as others would toil to success and fame, will fall short... will lose their way, or in the saddest... be disenchanted with the truth of their inability to perform to the lengths their passions drive them, limited by their own bodies, skills or less. this... is when the sisters shall step in, and guide the truly passionate, the worthy, to their desires... in promise, that upon their passing, they shall be added to the stars... as inspiration for the endless flow, from the sea of artistic creation.
Muses Expanded Spells
1st Level: Charm Person. Healing word
2nd level: Pass without trace, Suggestion
3rd level: Beacon of hope, Conjuer Animals
4th level: conjure woodland beings, wall of fire
5th level: Passwall, Seeming
Artistic Blessing
Through muse's touch, through artist's gaze, let the creature paint and the musician play, for through the beauty of the spoken word, image or tune of heart, the muse's chosen shall create, for that is their path.
starting at level 1, the muses have granted you the ability to create art as easily as one might breath, giving you the 'magic touch'. through your arcane focus which can be: an instrument of your choice, a paintbrush, a pen or even a seemingly endless lump of clay, you can create any resource needed to create your works of art of which you are proficient with. (Gain proficiency with an instrument of your choice, a painter's kit, carpenter's kit and weaver's tools. Gain the ability to create the materials needed through your arcane focus, and when using these tools in an attempt to create a work of art, add your charisma modifier to the roll)
Artistic Talent: Rally
With your artistic prowess, create a work of art that inspires your audience to endure the hardships they face; channelling the power of the muse through your actions. By doing this as a bonus action, a total of 5 creatures you can see within 60 feet of your position can add your charisma modifier to their next roll. the amount of times you can do this is equal your charisma modifier+1 with a minimum of once per short rest.
True Passion.
Through your undying Will to follow the path of the artist, despite being not a true bard in the eyes of the world, The muses have seen the flames of passion that burn within you and blessed you with their Touch once more, showing you the many secrets of your trade that you have craved for so long. now it is up to you, the artist, to take the inspiration handed to you and transform them... into masterpieces.
Through your ability to learn the ways of the spell caster through your patron, you have learned to conjure up the spells of others through inspiration. Gain the magical secrets feature of the bard class, but instead of choosing any two spells and add them to your spell list once per level, learn to prepare them daily in place of your warlock spells. only two spells from outside the warlock spell list can be swapped at any time.
Allure of passionate works
the hands of the masters shall craft great works in the eyes of their public. bridges, buildings, works of art far and wide, they shall be seen as true hands of creation... but the passionate, the driven and the wilful, shall be forever remembered, allowing for all to be captured in the true beauty that comes with the blazing heart.
As you have finally come into your own as an artist, one to be respected and seen as a master of your trade, you still seek true perfection. the beauty needed to sate your own ever growing need for improvement, something that the muses of 9 have seen and have blessed you for once more, beloved and valued by the sisters. starting at level 10, when you cast a spell, Roll a performance check or present a work of art that has been made within the last 24 hours, creatures you choose that can see or hear, must make a wisdom saving throw against your spell save dc. If they succeed, they recognise that an attempt to charm them has been made but do not do anything against the charmer unless already hostile.
on a failure, the creatures are under your influence and you can inflict one of the below effects to them. creatures that have been effected by this once in the last 7 days, gain advantage on their saving throw.
- tragedy: the creatures chosen to undergo this must spend their next turn unable to do anything other than disengage or dash, as their eyes well with tears at the sorrowful feelings your art brings up in their hearts.
- comedy: the creatures chosen to undergo this effect have their movement reduced to 0 and are knocked prone as they double over in laughter until their next turn.
- horrror: The creatures chosen to undergo this effect are put under the fear effect for their turn, and must spend their full movement to get away from the work of art.
- Inspiration: The creatures you have chosen to undergo this effect, feel their spirits rise up in defiance of their foes, their obstacles and personal barriers, breaking them of charm, fear or possession effects.
- Awe: the creatures you have chosen will do whatever they can to get this work of art presented to them, or at least worship it for the next 24 hours. afterwards, the memory of the art is wiped from their mind.
The Masterpiece
A master strums their lute as they sing the tales of heroes past, a painter strokes the canvas before them to capture the image of something impossible... a sculpture, captures maddening beauty, the masters of their trade fuelled by passion alone, the sisters watching on in pride of their chosen's awakened potential... realised.
With your potential realised, Your artistic value awakened, you have been awarded the final touch of the muses. Over the period of a long rest, you can spend the time perfecting and creating a tribute the legends long past. this may be a hero you have learned of in your travels, a beast of legend from some grand tale, or a horrific beast used to scare children into behaving. As an action, you may spend your turn performing or presenting this grand masterpiece, bringing forth the visage of that which it speaks to. As an action, Summon any Celestial, Fiend, Monstrosity or Humanoid With a CR equal to Half your level + your charisma modifier. This creature can only be summoned through the tribute made to it, and can only remain for 10 minutes before dissolving back into the material which it is formed from, and you must decide on the creature when making the tribute.