Druid
Base Class: Druid

Connection with plants and trees

Woad Shape

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

When you choose this Circle at 2nd level, you gain an alternate use for Wildshape. As a bonus action, you assume a treelike form, covered in leaves and bark, which lasts up to 1 hour, until you end it as a bonus action or until you are incapacitated.

You gain the following properties when you transform:

  • Your size becomes Large. Your attacks gain the Reach property.
  • Any speed you have becomes 15 feet, unless the speed was lower.
  • You gain a natural weapon that is a club under the effect of Shillelagh. While in this form, you can target any weapon you are carrying with Shillelagh.
  • You can make a Wisdom(Athletic) check to initiate, maintain, or contest a grapple, and have limbs, in the form or roots, equal to your Wisdom modifier.
  • You gain a natural armor of 10+ your Constitution modifier + your Wisdom modifier.
  • You gain temporary hitpoints equal to twice your druid level. When the form ends, you lose any temporary hitpoint you gained from it.

Circle Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to new circle spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

barkskin, spider climb

5th

call lightning, plant growth

7th

divination, freedom of movement

9th

commune with nature, tree stride 

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the [attack]Attack[/attack] action on your turn.

Ancient Fortitude

Beginning at 10th level, you gain the endurance of the ancient forests. Your hit point maximum maximum increases by 2 per druid level.

Guardian's Grasp

Starting at 14th level, any creature grappled or restrained by you (by a grapple or a spell such as entangle) takes bludgeoning damage equal to you Wisdom modifier at the beginning of their turn.

Previous Versions

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