Warlock
Base Class: Warlock

Hidden away in a place outside the ravages of time, there is a singular library, accessible to only an unfortunate few. This place is known as the Accursed Archive, and it contains the hidden mysteries of the world, carefully collected and curated over untold centuries. Those who learn of this place are rarely the wise and well prepared. The foolhardy and impetuous, the brave and the power-hungry are far more often those who manage to find their way to this place. The reason for this is simple. Those poor, misguided souls are the ones the Archive seeks to use to fulfill its purpose: the spread of ruin and suffering to every sentient being in the entirety of the endless planes. Sadly, few of them are aware of this risk. The Archive’s malevolent intelligence is cunning and alien. It does not communicate by words, but by the small twists of fate that guide its pawns to discover the entrance and open the way on their own.

Expanded Spell List

The Accursed Archive lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Accursed Archive Expanded Spells
Spell Level Spells

1st

detect evil and good, inflict wounds

2nd

detect thoughts, blindness deafness

3rd

bestow curse, lightning bolt

4th

private sanctum, black tentacles

5th

dispel evil and good, legend lore

Tainted Knowledge

At 1st level, you have feasted your eyes upon the books of the Archive, and your mind has both withered and grown. Choose two of the following: Arcana, History, Nature , or Religion . Your proficiency bonus is doubled for any ability check you make that uses a chosen skill if you are proficient in that skill, and you gain proficiency in any one skill of your choosing.

You can use an action to enter the Accursed Archive along with up to ten willing companions of your choosing that you can see. Time does not pass outside the Archive while you are within, and you cannot rest, recover hit points, or maintain concentration while inside. For more information on the Archive, see the ”Inside the Archive” section. When you choose to depart, you and your companions return instantly to the point from which you entered. Once you use this feature, you cannot do so again until you finish a long rest.

Written in Blood

At 6th level, you’ve learned to read your servants and adversaries as easily as the scrolls located within the darkest places of the Accursed Archive and can twist them to serve your cruel whims.

As an action, touch a creature within reach. The target must make a Charisma saving throw with a DC equal to your warlock spell save DC. If they fail, they are paralyzed until the end of your next turn, and their flesh peels back into the pages of a book bound underneath their skin. The words within describe who they are and what they have done, and you can read up to six different sentences from them, prioritizing details you wish to learn.

While the creature is paralyzed, you have advantage on Charisma and Intelligence checks relating to the creature and it has disadvantage on Charisma and Wisdom checks. Once you use this feature, you can’t do so again until you finish a short or long rest.

Vile Heresies

At 10th level, you uncover secrets that could shatter the balance of the heavens and hells. Choose any spell of 4th level or lower that is not a cantrip. You can cast this spell once using a warlock spell slot.

Once you do so, you cannot do so again until you finish a long rest.

Whenever you are within the Archive, you can exchange this spell for a different one, but cannot use it until you finish a long rest. Whenever you cast your chosen spell, you gain immunity to the frightened condition. This immunity lasts until you finish a short or long rest.

Unspeakable Truths

At 14th level, you discover the real purpose of the Accursed Archive – the spread of information that will bring ruin to the world.

As an action, you can share an unspeakable truth with all creatures that can hear you within 60 feet of you. All creatures who can hear and understand your words must make a Wisdom saving throw against your warlock spell save DC. If they fail, they are driven mad and suffer confusion as though affected by the confusion spell for one minute. They can repeat this saving throw each time they suffer damage, ending the effect on a success.

When you do this, choose up to four creatures within 60 feet of you that you can see. These creatures are infused with dark power that distorts the fabric of reality. Choose one spell you can cast of 2nd level or lower and has a casting time of one action or bonus action. Each infused creature can use their reaction to cast this spell immediately without using verbal, somatic, or material components. Charisma is their spellcasting modifier for this spell.

Once you use this feature, you cannot do so again until you finish a long rest.