Warlock
Base Class: Warlock

The symbios is not a monster you have made a contract with, nor is it a tremendes force granting you power. 
The Symbios is an entety made from two rare high level monsters, in witch you gain your magic from. 
Insted of having to do deeds of the higer power. your body is seen as a rare speciment. whanted by the more rich foks or focks who whant to study it. 

Creation of a Symbios.
First, a bio container is needed to hold the monsters essence. The procses to create such thing takes years to make and lot of resource and even more knowlegh of the arcane. 
secend, proces the components of the two creatures into a liquid substans. 
Third, This is when you know if its a succsess or a fail. Inject the liquid substans into the symbios.

Expanded Spell List

The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

faerie fire, sleep

2nd

calm emotions, phantasmal force

3rd

blink, plant growth

4th

dominate beast, greater invisibility

5th

dominate person, seeming

parisitik knowlegh

Starting at 1st level, your can syphon blood from a freshly dead corps or from yourself. The amount you can syphon is your con modifier + 1d4. 

Each vial syphon can be used togehter with a alchimist kit, herb kit or poison kit to brew diffrent potions or poisons. 
When brewing potions or poison, the time making one is halved if used with any blood vial, and half the cost. 

 

Once per short rest

Feeding the void

Starting at 6th level, you can counter with Arms of Hadar, 

Once you use this feature, you can’t use it again until you finish a long rest.

Vermens blessing

Beginning at 10th level, your patron 

Dark Delirium

Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

You must finish a short or long rest before you can use this feature again.