Warlock
Base Class: Warlock

Your patron is one of ancient and fearsome power, an Ancient Dragon. Known for their cunning and greed, the nature of your patron depends on which type of dragon you bound yourself to. A metallic patron might want you to protect the innocent or uphold the virtues they hold dear. While a chromatic may command you to gather riches to increase their hoard or you may just be a pawn in their schemes for destruction and domination. Whether through actions or deeds, this Ancient Dragon has seemed you to be worthy of its powerful gifts.

Expanded Spell List

The Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Ancient Dragon Expanded Spells

SPELL LEVEL

SPELLS

1st

Absorb Elements, Chromatic Orb

2nd

Dragon’s Breath, Magic Weapon

3rd

Elemental Weapon, Protection from Energy

4th

Greater Invisibility, Polymorph

5th

Geas, Wall of Force

Ancient Dragon Ancestry

DRAGON

DAMAGE TYPE

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

Draconic Resilience

As magic flows through your body, it causes physical traits of your patron to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

You have resistance to the damage type associated with your patron’s draconic ancestry

Draconic Elemental Adept

Starting at 6th level spells whenever you cast a spell that deal damage of the type associated with your patron’s draconic ancestry, you can add your Charisma modifier to the damage of that spell.

Spells you cast ignore resistance to damage of the type associated with your patron’s draconic ancestry. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat a 1 on a damage die as a 2.

Draconic Aspect

Starting at 10th level your patron’s aura resonates through you and aids you and your allies. You and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

Whenever you or a friendly creature within your aura must make a saving throw while you are conscious, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).

Draconic Presence

Starting at 14th level you can channel the soul of your patron to manifest in a physical form. As an action your sprout spectral draconic wings from your back. These wings have a flying speed equal to your walking speed. Your transformation lasts for 1 minute or until you end it with a bonus action. The instant you transform, other creatures within 30 feet of you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns or when damaged, ending the effect on itself on a success. If a creature’s saving is successful or the effect ends for it, the creature is immune to your Draconic Presence for the next 24 hours.

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