Wizard
Base Class: Wizard

You study the destructive powers of disease and plague with the intent of using them for your benefit. Members of this School tend to keep it to themselves. At best fascination with the macarbe is met with confusion and disgust; at worst a "plague-bringer" is held to blame for maladies. Whether true or not, a mob does not care.

Learned Resistance

After prolonged study, you've developed protections against the damage diseases can have on the body. At 2nd level, you gain a resistance to necrotic damage.

Traded Knowledge

As you follow the paths of illnesses, you have met various healers tending to the sick. Sharing information and comparing notes, you've expanded your knowledge. The following spells are added to your spell list.

1st level - Detect Poison and Disease

2nd level - Protection From Poison

3rd level - Speak With Dead

4th level - Death Ward

5th level - Contagion

Plague Touch

Your studies are paying off and you can now work the harmful properties of disease into your magic. At 6th level you can change the damage type of any evocation spell to necrotic.

Strengthened Resistance

As you expose yourself to illness, your body learns as well as your mind. At 10th level you gain immunity to disease.

Plaguebringer's Shroud

You have followed disease and plague through your studies; now they follow you in a dark shroud, keeping you safe from those who would harm you.

At 14th level, you can activate this shroud as a bonus action. A 10 ft aura of noxious magic surrounds you. Hostiles starting their turn within or entering the aura must make a CON save {{savedc:int}}. On a failed save take 2d4 poison damage and be poisoned. On a successful save take half damage. They take an additional 1d4 every turn they are still poisoned. They repeat the save at the start of their next turn.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2018 1:40:47 AM
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2/24/2020 11:10:16 PM
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2/26/2020 4:12:12 AM
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1.0
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