Base Class: Warlock
Warlocks who choose this patron draw their power from demon prince Yeenoghu. It gives them rather offensive pack of features. Yeenoghu loves pain, violence and destruction. He is also patron of all gnolls. Mad and sadistic warlocks who like to cause chaos and destruction most often make pact with Yeenoghu.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Strength over Magic
You gain proficiency in medium armor, shields and martial weapons.
Additionally, if you hit creature with melee weapon attack using Strength you can add your Charisma modifier to the damage roll.
Curse of Yeenoghu
When you hit a creature with a damage dealing spell, you can use your bonus action to inflict curse on it. Only one creature can be cursed in this way at a time. Cursed creature has disadvantage on Wisdom saving throws and attack rolls and loses one of it's damage resistances if it has one. Curse ends after target takes damage or makes attack action. After curse ends, target is immune to this effect for 24 hours.
Devouring
You can ritually devour the body of a creature killed by you within the last 24 hours. It can be your daily meal. If you do so, you gain following benefits for 1 hour:
- You gain 60 feet Darkvision
- Your base waking speed increase by 10
- You gain advantage on Wisdom saving throws
- You can use Strength instead of Charisma as your spellcasting ability
- You can add half your proficiency bonus (rounded down) to damage rolls you make with weapons using Strength
You can't devour another body to gain this benefits, until you finish short or long rest.
Additionally, when you use danse macabre on death gnolls you can raise them as gnoll witherlings instead of zombies or skeletons.
Savage Rampage
You can perform special battle stroke of Yeenoghu. If you decide to do so you can attack all or some of the creatures that are within 10 feet away from you as your attack action. You can't do it again, until you finish long rest.
Additionally you gain truesight with a range of 120 feet.

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