Base Class: Sorcerer
Sorcerers with this bloodline almost give off the feel of an elemental. The more they tap into there bloodline the stronger there control of water seems to get. People of this bloodline tend to be born in or very close to water.
Breath of the sea
At 1st level as an action you can cast water breathing only on yourself and it last for a number of hours equal to your level plus proficiency bonus. You can cast this once a day and at 5th level you can cast it twice and, at ten can cast it 3 times.
Tides of rage
You may add any your charisma modifier to any ice or water cantrips that deal damage.
Wave of peace
At 6th level you can spend 3 sorcery points to create a 10 foot tall 20 foot wide and 5 foot deep wall of water up to 20 feet away from you. Any creature caught in the wall rolls a strength saving throw on a failed save they take 3d8 force damage and are knocked prone and half as much on a successful save and not knocked prone and pushed to the opposite side of the wall you can use this once per short or long rest
Form of the ocean
At 14th level you gain a swim speed of 60ft and while in the water you can cast invisibility as an action with out expanding a spell slot a number of times equal to your charisma modifier.
Flood of the conqueror
At 18th level you can spend 10 sorcery points to create a tsunami up to 200ft in front of you it is 60ft tall and 60ft long and 10ft deep. Any creature caught in the wave makes a strength saving throw on a failed save takes 10d8 of force damage and is swept up in the wave for the length of the wave taking an additional 1d8 per 10ft the wave moves.on a successful save take half as much damage and are not caught in the wave. The wave loses 10ft of height until it is gone.
Previous Versions
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2/26/2020 6:46:26 PM
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4
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0
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1.1
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Coming Soon
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