Base Class: Druid
When the moon shines bright, and the mist sweeps over the forest like a warm blanket an ancient sect of druid's formed by a powerful lord of the Archfey, stalks the night, forever searching for their master's lost soul.
Eldritch Alligiance
When you choose this circle at 2nd level, you learn one Warlock cantrip of your choice. It does not count against the number of cantrips you can have and it count's as druid cantrip for you.
Additionally you gain acces to the Warlock spell list, now being able to prepare spell's from it like from the druid spell list. They also count as a druid spell's for you.
Fey'ish Nature
Starting at 2nd level, by becoming more intertwined with your Lords Domain you gain the Ability to use Charisma as your Spellcasting Ability instead of Wisdom if you so wish.
Boon of the Forest Lord
Your time spent in your master's domain has gained you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the Lord who's emissary you've become.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Additional Spells
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5th |
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7th |
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9th |
Vasall of the Unknown
When you reach 6th level, the oath you made with the Lord of the Forest deepens and you bargain acces to two of the Warlock's eldritch invocations. You can only take invocations which's prerequisite's you are able to fullfill. This excludes invocation's that require the Warlock's Pact feature. You are capable of changing your invocations the same way you would prepare your spell list while taking a long rest. Additionaly you are able to use invocation's while transformed by your Wildshape feature.
When you reach 10th level the number of invocation's known to you increases from two to three and again at 14th level from three to four.
Oil of Wood
When you reach 10th level, the creatures of your Lord's domain become one with you. You gain the ability to transform into a wraith, a night hag, a banderhobb or a wood woad by expending two uses of your Wildshape at the same time.
The Beast of the Forest
At 14th level, the ancient power of the Lord's forest reach their appex within you. You are capable of casting spell's which require material components, while transformed by your wildshape, into a creature that is not tiny, huge or gargantuen and that has at least two appendeges, which can be used to percisely manipulate object's.
Additionaly your very own corporeol form seems to be dwindling and ghastly mist seems to surround you, yet your bond to the realm of the living is stronger then ever before, you have advantage on death saving throws and if you role a 19 on your d20 for the death save it is treated as if it was a 20, in addition to this you are now resistant against nonmagical bludgeoning, piercing and slashing damage as well cold and necrotic damage. Moreover you gain immunity to poison damage as well as the poisoned, diseased, frightened, paralyzed and petrified condition's. These changes are also persistent while transformed by a spell or your Wildshape feature.
Previous Versions
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2/27/2020 2:02:48 PM
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