Base Class: Fighter
Titans are those warriors who pride themselves on their strength, being able to wield heavy weapons and armour like they were born with them. Throughout the ages, very few records of this breed exist. But for the few that have seen first hand the capabilities of such a force it is quite the spectacle.
Favouring close quarters combat, these men and women are bred for bloodshed, wielding great swords or axes in a single hand with either a shield or even another huge weapon in the other.
Mere mortals can only hope to achieve such a title, but for those that can..... achieve greatness.
Titan Grip
Beginning when you choose this archetype at 3rd level, you gain the ability to use all two handed weapons with a single hand, making duel wielding great swords or having a great axe and shield a viable option.
Giant Killer
Starting at 7th level, you can add your proficiency bonus to attack rolls or saving throws when in combat with any enemy that is bigger than medium sized.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Titans Will
Starting at 15th level, you can use your proficiency bonus when making a Intelligence or Wisdom saving throw.
Legend
At 18th level, you have become the ultimate monster slayer. You can survive fights that would be too dangerous for most by regaining HP equal to your Constitution stat if in combat with any enemy that is bigger than medium sized or is not humanoid if you are equal to or below your Max HP (Not if you are reduced to 0).
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