Base Class: Rogue
Strife Hunters are agile hunters known for their mysterious posture and intense means of assassination. Strife Hunter’s however, excel at taking down otherworldly beings, as well as those from the material plane under the advisement of many otherworldly beings that would request their abilities.
Otherworldly Mask
All strife hunters wear a magical mask to hide their identities and walk amongst otherworldly beings with ease. Each mask depicts the first otherworldly beings you took down. Roll a d6 or choose from the table below to determine your mask.
|
D6 |
Otherworldly Mask |
|
1 |
Celestial Mask |
|
2 |
Deities Mask |
|
3 |
Feywilds Mask |
|
4 |
Fiendish Mask |
|
5 |
Mask of the Old Ones |
|
6 |
Mask of the Undead |
Otherworldly Hunter
Upon choosing this archetype at 3rd level, your experience hunting otherworldly beings in the past has proven useful, allowing you to know their weak spots. You have advantage on attack and damage rolls against aberrations, celestials, elementals, fey, fiends, and undead.
In addition, you learn to speak three languages of your choice.
Ways of the Hunter
Also upon choosing this archetype at 3rd level, you know unique magical abilities known only to experienced hunters. You can use any of the following abilities below during your turn.
- Dark Slash. You infuse your weapon attacks with mysterious magic, making your next weapon attack magical and deal an extra +3 damage.
- Hunter’s Chain. You create magical chains that can catch a creature within 10 feet of you. The creature becomes restrained for 1 minute.
- Hunter’s Persuasion. You influence the mind of a creature within 10 feet of you. Making the creature charmed for 1 minute.
- Misty Shroud. You surround yourself in a magical mist to protect yourself. Your AC increases by +2 for 1 minute.
- Shadow Bolts. You create a shard of mist that can launch towards a creature within 30 feet to deal 1d8 force damage.
- Shadow Rush. You guide yourself through a shroud of darkness and teleport to an unoccupied space within 30 feet.
Otherworldly Travel
At 9th level, you learn to cast either Dimension Door or Plane Shift once per day without any material components.
Hunter’s Parry
Starting at 13th level, you use your abilities as a hunter to easily avoid dangerous blows. As a reaction when being attacked, you can automatically Dodge the attack and move 5 feet in any direction towards an unoccupied space.
Once you use this feature, you can’t do so again until you finish a long rest.
Lunging Strikes
Upon reaching 17th level, you learn to strike multiple opponents with quick and precise reflexes. As an action, you can choose a maximum of six creatures within sight and attack all of them in a single turn. A creature targeted by this has disadvantage on Dexterity saving throws to dodge it.
Once you use this feature, you can’t do so again until you finish a long rest.
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