Fighter
Base Class: Fighter

As a Hoplite you were trained vigorously since you were seven years old (in human years). Your strength is un-mached, your Team-work is unbeatable, and your skills with the spear and shield are un-believable.

Phalanx

beginning at third level when you choose the archetype, when you make a melee attack with a weapon with reach and versatile, and you are wielding a shield, you may deal the damage with the weapon as if you were wielding it with two hands.

Grit

Starting at level seven, you have a limited well of strength you can pull upon. you gain grit points equal to your constitution modifier (minimum of 1.), which you regain all of after a short or long rest, and can be used in the following ways:

 

Armor Piercing Strike

When you make an attack roll you may spend any number of grit points to decrease their AC by than amount times two until the end of you turn.

 

Flurry of Blows

When you make a melee attack, you may expend three grit points to make another melee attack with the same weapon as a bonus action.

 

Fierce Stabbing Attack

when you make an attack with a weapon with reach, and hit, you may spend two grit points to make it a critical hit.

 

Expert Defense

At the end of your turn, if you are wielding a shield, you may spend any number of grit points to gain a bonus to your AC, until the end of your turn, equal to he number of grit points you spent.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

 

 

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

 

Defense

While you are wearing armor, you gain a +1 bonus to AC.

 

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

 

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

 

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

 

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Guardian

At level 15 your training with the shield reaches its peak. if you are wielding a shield, the shields gives you an extra plus one to your AC, additionally, when you make a melee attack with a weapon with reach, as a bonus action, you may make a melee attack with your shield, which, for the purposes of this ability, is a melee weapon you are proficient in, uses strength, and deals 1d4 bludgeoning damage on a hit.

Champion

Beginning at level 18, your strength increases by two, and your maximum strength also increases by two.

Hoplite Warrior Image

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