Wizard
Base Class: Wizard

Somehow you were "blessed" by a tricky entity near or at your birth. Since, your skin as been alive with scenes capes, words, and images. They change regularly, usually once per long rest. Some to random things, other have changed to something you are concentrating on. As you grow accustomed to the magic in your skin, you gain more influence over what scrolls across your skin. At first it takes hours of concentration to influence one or two tattoos on your skin, but eventually you are even able to change the landscape your skin reflects. After you begin gaining a mastery of the magical tattoos, you begin to understand how to utilize the magic in them. You are able to pull for the objects, and words of power from your skin, and utilize them to your desire. It is painful to extract the spell from your skin and tiring, but it comes in handy to be able to summon objects of need, and in emergencies protect yourself with one of the words, the being left imbued in your skin. 

The landscape on your skin changes once per short rest in a Random order until 9th Level. Roll 1d8 to determine the Landscape. The landscapes are as follows; Arctic, Dessert, Grassland, Mountains, Underdark, Swamp, Forest, and Coast.

You gain 1+Con spells/ a random object you can summon from the Tattoos on your skin at 1st level. 

You gain 1d4 damage on spells that are summoned from your skin, at 9th Level. The damage is elemental based on the landscape your skin reflects.

Mysterious Tattoo

You are beginning to be able to summon the magic stowed in your skin, and influence it. You pull the elaborate art off of your skin. To pull off a tattoo take 1D6 damage. It summons the spell or object portrayed on your skin. During a long rest you can roll a DC 14 Int check to try and influence what types of tattoos appear on your body, Nothing with a GP value over 100 can be a tattoo. No creature with a CR over 2 can be a tattoo. All weapons will be basic martial weapons, no ammunition. Any spell can be a word tattoo, It will be cast at the current PC level+1. The other spells and objects are completely random. At any given time you have 20 images roaming your body on a random landscape tattooed to your whole body. You can use 1+Con Mod tattoos. You can influence and use 1 additional Tattoo per 3 levels. 1+Con 1st Level, 2+Con 4th Level,3+Con 7th Level, etc. 

New Tattoo

You have learned to concentrate on your body, and the magic flowing through your skin. You have learned to influence the shape, and make up of a few of the Tattoos. 

Shape Landscape

You have grown to be one with the tattoos roaming your body. You can now concentrate and influence the landscape that serves as a background to the roaming spells and items on your skin. make a DC 16 INT check to change the landscape.

Elemental Rental

The spells that you rend off your skin, bring with them the essence of the landscape tattooed across your skin. Add 2D4 elemental damage based on the landscape currently on your skin to any spell cast from a tattoo. 

Gainfully Painfully

You have mastered the Tattoo magic enough to understand its creation. You can now painfully, and with great difficultly reverse the process and create a tattoo.  

Make a DC 17 Con saving throw to not lose concentration from the pain, and take 2d6 damage. Store 1 object, creature, or spell on your skin as a roaming tattoo. ( IF the target of the ritual is a creature, they take the appearance of a distorted screaming face.) 

You may try to store the object, creature, or spell onto another creature, however they are not accustomed to the pain, or magic. Make a DC 18 Int check, and the subject of your tattooing work must make a DC 18 Con save. They take 4d6 damage from the imbuing of the tattoo. and 2d6 when using the tattoo. 

You may create a tattoo once per long rest, because of the toll it takes on both people. Choose yourself, or a party member. 

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