Monk
Base Class: Monk

Be careful of you want to turn on these monks. They will take you out.

Iron Punches

Iron Punches

At level 3, a bonus action you can summon the power of the Iron Fist and add 1d6 to your attack roll. Lasts one minute.

Iron Defense

Iron Defense

At level 6, you have learned to use the power of the Iron Fist a different way to give you +2 to your AC. Activated when you activate the power of the Iron Fist.

Iron Stomp

Iron Stomp

At level 10, you can use your action to spend 3 ki points and stomp on the ground and the power of the Iron Fist will knock them into the air. Anyone within 5 ft of you must make a Dex save or be knocked into the air, then on the ground be knock prone. 

Iron Spin

Iron Spin

At level 14, you can use your action to spend 10 ki points and spin or spin 10 ft toward with the power of the Iron Fist on your hands. You do normal martial arts damage (1d10) and Iron Punches (4d6) damage.

Way Of The Iron Fist Image

Comments

Posts Quoted:
Reply
Clear All Quotes