Base Class: Monk
Be careful of you want to turn on these monks. They will take you out.
Iron Punches
Iron Punches
At level 3, a bonus action you can summon the power of the Iron Fist and add 1d6 to your attack roll. Lasts one minute.
Iron Defense
Iron Defense
At level 6, you have learned to use the power of the Iron Fist a different way to give you +2 to your AC. Activated when you activate the power of the Iron Fist.
Iron Stomp
Iron Stomp
At level 10, you can use your action to spend 3 ki points and stomp on the ground and the power of the Iron Fist will knock them into the air. Anyone within 5 ft of you must make a Dex save or be knocked into the air, then on the ground be knock prone.
Iron Spin
Iron Spin
At level 14, you can use your action to spend 10 ki points and spin or spin 10 ft toward with the power of the Iron Fist on your hands. You do normal martial arts damage (1d10) and Iron Punches (4d6) damage.
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