Fighter
Base Class: Fighter

Snipers excel at picking off enemies from long range. They are able to easily figure out where to hit a creature to hurt it most, and prefer using one large attack over a series of smaller attacks. Snipers prefer the bow and arrow because of how far the arrows go. Snipers usually serve as scouts and assassins.

Sniper

When you choose this archetype at 3rd level, you gain proficiency in the perception skill and the following benefits: 

  • You can choose to take a -5 penalty to your attack roll with a shortbow or longbow to gain a +10 bonus to the damage.
  • You don’t have disadvantage against enemies at long range if they aren’t behind cover.

Careful Shots

Starting at 7th level, you can easily shoot at a creature’s weak spots. You can choose to move last in the initiative order on your turn. When you take the attack action on your turn, if you are last in the initiative order, you can forgo your extra attack(s) to multiply the damage of your attack with a shortbow or longbow by 1 + the number of extra attacks you have. If you do this, you gain a bonus to the attack roll equal to your dexterity modifier.

Focus Fire

Starting at 10th level, you are able to perfectly hit shots if you spend enough time aiming. You can take a special action to take aim at a creature on your turn. When you take this action, if you do nothing else on your turn, your next attack with a shortbow or longbow will not miss that creature if that creature is still in your line of sight and not behind three-quarters or full cover.

True Strikes

Starting at 15th level, you can aim faster than most people. As a bonus action on your turn, you choose a creature within the normal range of your shortbow or longbow. You gain advantage on your next attack roll against that creature. You can use this feature a number of times equal to your perception modifier. (Minimum 1) You regain all uses after a short or long rest.

Peerless Aim

Starting at 18th level, you can focus your senses so that you can unfailingly detect a creature’s vulnerabilities. As a bonus action, you can focus your senses and gain the following benefits for one minute:

  • You add your perception modifier to damage rolls of your shortbow or longbow.
  • You can use your careful shots without going last in the initiative order.
  • You have advantage on ranged attack rolls

Once you use this trait, you must take a short or long rest before you can use it again.

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