Base Class: Warlock
you can make a pact with another creature for the benefits of both. the maximum size of the creature depends on your level, and when it gets any status condition you get them too.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Create pact
starting at 1st level, You can create pacts with other creatures. Creating a basic pact costs 25 GP in paper and ink. The basic pact consists of the two creatures supporting each other during battle and helping each other survive. When you make the pact, you create a bond with the other creature that forces you to take damage as it takes damage and whenever you are afflicted with a status condition, you are too. the bounded creature can't attack you or your companions while the pact is active. You can add bonus clauses to the pact for a minimum of 5 GP each, depending on the clause. the creature that is bound to the pact might refuse if you add too many clauses. a creature makes a intelligence check before accepting the pact. The DC for this check starts at 20, and increases by 2 for each clause positive for the creature you make the pact with, increases by 1 for each additional 5 gp you spend on "useless clauses", up to 5, and decreases by 3 for each clause negative for the creature you make the pact with. the maximum base size of the creature you can make the pact with is tiny, but can increase as you level up. Creating a pact cost 2 hours, plus 1 hour for each additional clause plus 30 minutes for each 5 gp of "useless clauses". you can only make one pact at a time, and if you create another, the previous pact will be invalidated and you will be unbound. the creature who makes a pact with you must be friendly and willing to make the pact.
Additonal pact clauses:
MORE WILL BE ADDED SOON
additional pact clauses are divided in two catagories: mutualy beneficial or parasitic
mutual:
mutual additional clauses do not affect the DC of the intelligence check for accepting the pact. the list follows:
shared healing:
whenever you or the creature you are bonded to is healed, both of you are healed for the same amount instead. Cost: 5 GP
Mental Connection:
you gain a mental connection with the creature you are bonded with, and can cast message as a bonus action, but can only cast it targeting your bonded creature. Cost: 10 GP
Illusory Appearance
You or the creature you made a pact with can transform appearances to look like the other. A DC17 perception (wisdom) check will dicern the true identity. Cost: 15 GP
Parasitic:
parasitic clauses make it easier or harder for a creature to accept your pact, depending on if it benefits them or doesn't. the list follows:
Drain:
the benefactor of this clause can use its bonus action to deal 1d8 necrotic damage to the bonded creature, and recover an amount of hit points equal to the damage dealt. whenever any creature is hurt this way, it doesnt trigger the damage sharing ability. Cost: 5 GP
maximum size:
at level 1, you can make a pact with a tiny creature, at level 5, you can make a pact with a small or smaller creature, at level 10, you can make a pact with a medium creature, at level 15, you can bound yourself to a large creature, and at level 20, you can make a pact with a huge creature.
Partial Transformation
Starting at 6th level, you can partially transform into the creature you bonded with, allowing you to make an action they could make.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Strenghtened pacts
Starting at 10th level, you and the creature you made a pact with gain a +1 to ability checks you make while you are within 30 ft of each other
Pactcrafting master
Starting at 14th level, Creating a pact cost half as much gold and time.
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